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sharavan

@sharavan

Joined September 21st, 2026

  • 7Devlogs
  • 2Projects
  • 1Ships
  • 30Votes
New to software development, but trying my hardest!
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27m 3s logged

Today I began working on the core game logic, taking everything i have learnt and implementing it into a terminal based game! I have currently implemented three classes, each encapsulating methods and attributes (i.e. inventory have getters and setters). I hope by the next devlog, the core logic is 70% done (currently 25%)….

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27m 47s logged

I have learnt how to use multiple inheritance and how aggregation and composition works. Below is the exemplar code I wrote to demonstrate the relationship. Using this knowledge, and the previous code I am now going to implement private and protected methods to ensure people cannot exploit my game as I begin to create it.

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22m 34s logged

Continuing on from my previous Dev-note, I carried out some research on which areas would be the most logical to place the UI elements like the settings and the top left seemed ideal! Attached below is what the button layout looks like, with some place holders in place (like “R” for reminders and “T” for today) just for testing purposes. The next step for me will be creating algorithms to build the calendar UI, which will be a complex problem to solve.

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32m 45s logged

I have been working on modifying the software to add a more buttons on the left hand side of the screen, which I intend to have the navigation controls! I would love to see the community opinion on the look of the software so far, so if there is any opinions please let me know! For those who are interested, the module i am using is flet in python, which allows me to create a more modern GUI than tkinter!

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During this project, I had to understand how composition works!
This was hard to understand initially but whilst coding this it helped make sense to me.. Using this project, i will now be able to create a more sophisticated system and work with classes in my other projects.

  • 1 devlog
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Try project → See source code →
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20m 9s logged

I have created a simple system for the back end of my game, which has a simple class which will contain an inventory. Using this I will now create a new project for a potential CLI game…

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22m 20s logged

DEV NOTE 2: Looking back at my main home screen, my grey “today” button has something wrong… It just says “22” not the “22nd”… to correct this I decided to implement a new method which could deal with adding the appropiate addition to the “dd” section of the date… However, this does currently not work as intended so more debugging is required!

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18m 48s logged

DEV NOTE 1: This is the first dev-note for this project! So, to start off the project I have created a main home page with the “chronos” name in the top left and the two buttons at the top. The main idea is that the green and red buttons will direct you between the different functions, and the button below the top bar (with 22 in it) will be the “today” button which will show what you have scheduled for today, notes and other reminders, etc…

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