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ryankruger008

@ryankruger008

Joined May 31st, 2026

  • 7Devlogs
  • 2Projects
  • 0Ships
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Reposted by @ryankruger008

2h 5m logged

I have begun working on some of the main mechanics for the game and the game map itself, the game now has a credits ssytem that saves to your local system, by having this i can implement achievements and stuff down the road. I have fixed the pong game a bit and made it a lot more stable to play and made the ai work. It also has attract mode! i am doing all of this so i can easily replicate the systems throughout many machines using the same base scripts. I have added textures and made the graphics better also adding mountains. My next steps are finishing the first game and the mechanics to do with it and then moving onto the next game, please give me recommendations on slack or here :)

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Open comments for this post

2h 5m logged

I have begun working on some of the main mechanics for the game and the game map itself, the game now has a credits ssytem that saves to your local system, by having this i can implement achievements and stuff down the road. I have fixed the pong game a bit and made it a lot more stable to play and made the ai work. It also has attract mode! i am doing all of this so i can easily replicate the systems throughout many machines using the same base scripts. I have added textures and made the graphics better also adding mountains. My next steps are finishing the first game and the mechanics to do with it and then moving onto the next game, please give me recommendations on slack or here :)

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4h 55m 35s logged

I have begun working on the arcade machine side of things it is very
buggy at this stage but it works, there will be a lot of changes. 1. I
have created a simple game of pong with a CPU character and one that you
can control, it has scores, high scores (saved locally) and a countdown
system. 2. The machine has a manager, this handles things such as the
inputting of credits (currency for the machines that you can earn by
doing things like high scores and stuff) and it handles the area3d node
that detects that you are trying to play the machine (and insert
credits), It also handles a simple attract mode with a blinking INSERT
CREDIT text that is very horribly optimised but it works!. I have added
in a wallet system that saves your credits and i have modelled a cool
arcade machine. The next things i am going to work on is perfecting the
game of pong, making the machine art for it, and then moving onto
creating another game (possibly a racing game but not confirmed!)

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2h 23m 34s logged

I have begun transforming the aim and genre of the game, it is now going to be a game where you play arcade machines and stuff (using all the original maps and code i had already) i have created a simple area and optimised the player controller, the original protocol-z will also be a game in the arcade!

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1h 21m 31s logged

Today I worked on a few small issues and implemented a few things
What I worked on:
Fixed the
player killing system, the player now effectively takes damageImplemented
controller input and rumble supportFixed a AI
performance issuebegan creating
the base script for the inventory – you can now pick up and put
items in your inventory

What needs
doing/fixing
A usable UI for
the inventoryImplement a
death screen and a way to eat and drink to healbackend for the
inventory

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8h 31m 31s logged

I have been working on the 3D modelling side of things to populate the game world for a few weeks now, I have modeled and rigged a zombie and a human using Rigify and i have modeled a town for the game as well. I also modeled a van that will be driveable within the game. There is a lot of room for improvement that will definitely be happening but i am now going to focus on the coding side of things before i finish the game map and stuff. I have no idea why it will only let me attach one image so i added in a image of my very “detailed” car

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