You are browsing as a guest. Sign up (or log in) to start making projects!

Danvir

@Danvir

Joined June 2nd, 2026

  • 36Devlogs
  • 5Projects
  • 4Ships
  • 64Votes
game developer
Ship

I made Against The Wind, a 3D endless runner in Unity where you have to run across a shaky bridge, avoid obstacles and falling rocks, and survive as long as possible.

The hardest part was getting the physics and randomly spawning bridge chunks to work properly, especially making sure collisions, falling rocks, camera shake, and the game-over system all worked together.

I’m most proud that I took the game from an idea to a playable build with my own gameplay systems, and I also got it working for both Windows and Web.

To test it, use the Demo link to play the game. The controls are simple: move with A/D. Try to survive as long as you can!

  • 8 devlogs
  • 10h
  • 18.48x multiplier
  • 177 Stardust
Try project → See source code →
Open comments for this post

2h 58m 35s logged

devlog#8: End of an amazing physics based game and it was a an amazing journey creating this game! added a feature like post processing like lighting effect and fog effect and added a big rock whenever it knocks on ground the screen will shake and make the player go slow!! happy with this output of game

0
0
14
Open comments for this post

1h 27m 31s logged

Devlog#7: finally finished particle effect whenever the player goes faster and then added a timer effect so that the player will go into gameOver screen when the timer runs out and i can make it more natural by adding checkpoints so whenever the player goes to that checkpoint the timer will increase slowly!

0
0
13
Open comments for this post

46m 16s logged

Devlog#6- Created physics based running and camera fov: Whenever the player get’s knocked over fence or obstacle the player slows down and whenever the player picks a apple he will speed up with that i added camera fov zoom in whenever the player slows down and fov zoom out whenever the player goes fast!!

0
0
9
Open comments for this post

57m 44s logged

Devlog#5: Created apple and coin object and make it rotate like a pickup and whenever the player touches the apple or coin it get’s destroy as picking it up and also added player hit animation whenever player gets knocked by fence and the objects flying towards the player!

0
0
29
Open comments for this post

48m 44s logged

Devlog#4: Created objects and fence Spawning… I created spawning of fences in the chunk so that the player can avoid it and also added pickup like apple and coins which will spawn randomyl with range of (1,6) and it will spawn at three different lane basis at 2.5 0 -2.5 so that it will be a good way of spawning them!

0
0
9
Open comments for this post

1h 13m 12s logged

Devlog#3:Created 3d model of obstacles and added first a basic cube to come towards the player using physics and now i replaced it with obstacles like box bench and the output came very good and happy with the outcome with physics based of falling towards player is good!!

0
0
10
Open comments for this post

50m 25s logged

Devlog#2- Finally completed adding player movement so that the player can dodge when objects runs towards the player and also added clamping which means player can move to some extent in the platform so that he doesn’t fall of in x axis and also in z axis and added a pretty skybox so that it will be like being in a sky theme!!

0
0
7
Open comments for this post

32m 8s logged

Devlog#1 : Started my game creation of an amazing physics game with shaking platform!! started light with the player with running animation and added a chunk which moves towards the player so it feels like player is running instead in the background the platform is just moving this is were most endless game works!

0
0
14
Ship

About my game : I built Space Strike, a 3D space shooter game in Unity where the player controls a spaceship and fights against enemy ships.The biggest challenges were making the enemy spawning feel balanced, handling collisions correctly, and making the shooting system responsive.I’m proud that I completed a fully playable 3D game from start to finish. This project helped me improve my Unity and C# skills. Thanks stardance for this opportunity

  • 15 devlogs
  • 13h
  • 2.00x multiplier
  • 26 Stardust
Try project → See source code →
Open comments for this post

1h 29m 1s logged

Devlog#15 - Last devlog i created a basic mainMenu to my game so that you can start playing it and also quit button to quit the game after playing the game and then i added some more waves of enemies and also added win condition after reaching the end i was very much happy with game outcome as this is my second game i created with unity and very much happy about it and completing it!!

0
0
4
Open comments for this post

42m logged

devlog#14: created more enemies to my game and it looks more better with the timelines and making the player move properly with the ships and i have made more options of making a smoother game and also it makes a game better with shooting of turrent and laser towards player!!!!!!

0
0
2
Open comments for this post

1h 11m 36s logged

devlog#13: finally finished the bug i ad with my enemy shooting the laser at my playe ri have fixed it wiht some maths basics which is kinda tough used on google help and finally got the angle to rotate the turrent towards the player and shoot the projectile and its a success

0
0
1
Open comments for this post

58m 25s logged

Devlog#12: Created more enemies and add a turrent feature to the enemies that whenever the player goes near the enemy the turrent under the ship starts to shoot at player and try to destory it rather than just smashing into the player it took little but of time but happy with the output which i got!!!

0
0
3
Open comments for this post

51m 22s logged

Devlog#11-created a laser sound so whenever the player shoots the enemy laser sound comes and its a huge upgrade to me game and also next added enemy shooting at enemy and other features are there to add in the game and waiting to make into a perfect game

0
0
6
Open comments for this post

1h 5m 38s logged

Devlog 10#- created a skybox based on space theme and added some post processing which means enhancing the graphics in the game so that it will be looking very realistic and perfect!!and also added a restart mechanism that whenever the player dies he can respawn easily and then the game continous!!

0
0
2
Open comments for this post

1h 10m 31s logged

Devlog 9#- Created a lot of mechanic to my game and excited about it.. first added a dialogue system to my game where the player talks in mic and dialogue comes below the screen like talking with someone based on the enemies spawning and also added terrain texture and also some trees to make it feel natural look and do other changes later!!

0
0
1
Open comments for this post

30m 56s logged

Devlog 08# - created UI score based system…when player destory enemy ship score is collected and each enemies destory gives different score points and also added health to enemies so that each of them have differnet hit points of health so it will be realistic

0
0
2
Open comments for this post

32m logged

devlog #7 -Created more enemies to the game and each have differnet health point so that when player attacks the enemy they each get destoryed at different health and weak points college work again looking forward to complete

0
0
1
Open comments for this post

18m 8s logged

Devlog#6
couldn’t do that much my lowest devlog this is due to college studies i couldn’t make properly just created player get destoryed with destory vfx

0
0
2
Loading more…

Followers

Loading…