stardance has been extended another month! the new deadline is october 31 :)

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KelvinY

@KelvinY

Joined August 25th, 2026

  • 13Devlogs
  • 3Projects
  • 3Ships
  • 38Votes
Frontend dev, rhythm gamer, 15
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8h 52m 55s logged

Added the planet system and the rank system!!! As meters increases Starr enters different planet… each planet has its own unique debuff (no buffs :/), I added all the 8 major planets except Mercury and Jupiter cuz I don’t have debuff ideas for them :(
And the rank system! Now you can see ur best distance in the menu, and.. your rank! (Obviously it’s just for entertainment purposes it’s fakeeee X)
Development maybe slower due to academic reasons :( but anyway next ship coming soon! :cat-boogie:

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41m 45s logged

Prototype Completed! took me 40 mins to complete the guide, but it’s interesting!
The next step is to design my pet sprite. His name is Sticky, obviously he looks like a sticky note

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5h 19m 33s logged

It has been a while since the second ship, cuz I need time to study (plus my streak is gone :(
Anyway, I reviewed all the feedbacks and made many improvements! :parrot-nyan:

  • now supports keyboard control! (from reason 1&2) cuz I don’t want conflict between mouse and key, so u can click Space to enter the game in keyboard mode, either AD or <> key works
  • changed meteors (formerly rocks) texture! This is feedback from almost all reasons cuz small meteor and small silver coin looks almost the same 😅
  • power-ups (potions): added the blindness potion and confusion potion! more item will be added soon and I gonna make the game more interesting and chaotic :)

The next big update is BIOMES!! Different biomes like the Earth, the Moon, the Mars, each has different buffs and debuffs! More in the next devlog!
(the “Cred” button in the menu is actually “Credits”, bc those online resources helped me a lotttt so I wanna thank them ❤️ , ngl only like half of all the sprites are made by me)

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Ship

[Shop Completed]
I’m finally here to introduce the new feature: Shop! There’s a total of 7 items (which are explained in recent devlog, but actually recommend to discover by urself), and three of them will be available on each refresh (10mins, randomly picked), you can buy them with silver coins or gold coins.
A few noteworthy points:

  • Feel free to share shop items or potions (collectibles) ideas! All ideas will be appreciated and reviewed!!
  • Added speed and health potions as collectibles
  • Meters are multiplied, which means 800m now is like equal to 200m in the last version
  • Hope u like :)
    (It actually shouldn’t take 22 hrs that long, bc I need to deal with mobile codespaces..)
  • 3 devlogs
  • 16h
  • 8.61x multiplier
  • 136 Stardust
Try project → See source code →
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10h 6m logged

90% of Shop Completed! Added many things like the new currency silver coin, and all the shop items, including speedy (faster movement on start), shield (+25hp on start), lucky (adds more coins fewer obstacles), stasis (makes obstacles near Starr move slower) , dodge (chance to dodge obstacles on hit), magnet (I don’t think I need to explain this), and double (just, double coins). All items has a fixed range of price, each are different. The full system and next ship will be in this week as well as branch merging so I guess just wait for this cool feature :) (ngl It didn’t took me 10 hrs that long just bc I can’t access my pc so I am just dealing with codespace in my iPhone :/)

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Ship

Your friendly slack bot Slasher! You can ask him any questions by typing /slasher-ask [prompt], implemented using Cloudflare Worker AI (spending my own neutrons/tokens :/)
You can also type /slasher-trivia to get a random useless fact about the world, fetched from a free api
Thank you!

Try project → See source code →
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2h 24m 42s logged

Added five commands: -help (shows a list of commands available), -ping (latency checking), -hello, -trivia (get a random useless fact, using the free api [https://uselessfacts.jsph.pl/api/v2/facts/random?language=en]), and the core, -ask (using my own cloudflare worker AI, coded in the backend).

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2h 14m 39s logged

Thanks for yalls feedback! made many changes like add more effects when hit rock and pick up coin. Two new items, health and speed potion, and the shop will also be added soon!

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Ship

[Basic Gameplay Completed]
Starr Journey is a 8-bit pixel style game about “Starr” dodging obstacles. You can control Starr by either dragging your mouse or swiping your finger. Try to collect as many coins as possible and go as far as you can :)
I dare you can’t go beyond 200m..

  • 5 devlogs
  • 6h
  • 9.01x multiplier
  • 53 Stardust
Try project → See source code →

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