Hello everyone, back with another devlog!!
I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own.
Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that.
On that note I also updated the controls to be much more intuitive, most common configurations should work.
The pause menu also works in the last level now.
Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too.
I also added a focus, which means you don’t have to use a mouse to click the buttons. 
Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do.
There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on.
I made a web playable version!
Hopefully it works well.
Also, to whoever did this review:
It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)…
I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??!
Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!
Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!!
The time just keeps on ticking… A lot has changed since the last devlog so bear with me.
Improvements: I’ve added a source button to the title screen that redirects to the Github
. There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. 
Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health
. I also added a portal to go between levels and a whole second level with gpu particle rain!!
I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo.
Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk 
I have the game published on itch.io!!!!!
Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏

expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️
I made a webpage for my project contrast
I also published my site on nest with the free domain 
Hello everyone! I apologize for doing such a long devlog, but those hours really slip by 
Without further ado: let’s jump into it
Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work
, for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing.
Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone
I also added a ripple shader that has no purpose at the moment but it will don’t worry 
No bug fixes this time 
Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though
so we’ll see how much is done when I ship
peace
Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element.
Additions: I added a title screen, a life counter (not implemented yet, but it’s there
), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually
even though it was really simple…
Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it
. HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste
Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore.
Stay tuned! (or not
)
What’s up folks!
I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark
. (Clearly still need to figure out some lore)
However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving.
Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project!
stay tuned!! 
Hardware:
I built a shadow box out of black poster board to put around the back of the alien, which I feel like gives it a sense of cohesiveness and gives it a nice background. I also wasted a heck of a lot of time caulking it to the vent for like no reason at all
. I also added a button to trigger it so you don’t have to reset the board or plug it in every time you need to dazzle someone.
Software: 
Only a bit of software this time. Just a few lines of code for the button and I also made a wiring diagram and made my README much better.
Time to ship!!! 
Software:
The main coding thing in this devlog was figuring out how to make the alien actually look like it’s dancing instead of just moving in and out of the vent. I did this by routing the DFPlayer’s left DAC channel into the Arduino’s A0 pin and mapping those values to the servo motor. This worked better than I expected so now it can hit some moves 
Hardware:
I reprinted the alien at finer quality and painted it. I also added LEDs for eyes which is wonderful 
I feel like this project is almost ready to ship which is very exciting! The only things to do are to clean up the wiring so it’s one cohesive unit and I am thinking of building a shadow box around the back with some RGB lighting. All in all, one or two more devlogs till we ship!! 
Until next time…
Finally got down to writing some code and doing some wiring! I’m using a DFRobot DFPlayer Mini (long name ik) for the sound because it’s an alien, of course it has to sing. I went with the original song from the Spaceballs movie which I learned is actually from a really old cartoon. Fun stuff.
Anyway stay tuned folks! 
P.S. watch this video with sound on! ↴
I finished designing the parts and put everything together. I ended up using a sacrificed clipboard for the baseplate. Everything worked exactly how it did in the model which made me happy because my 3d modeling skills are not the best.
Next I need to get the code figured out, add LEDs to the eyes, and I think I will probably re print the alien at a higher quality and paint it. It would also be fun to add an ultrasonic sensor and have it trigger when someone walks past.
Too bad my parents won’t let me cut a hole in my wall for it 
Thing 1: I drew myself a logo!!
I’m not great at drawing so this made me happy. So I made the logo the icon. which is great.
Thing 2: I rewrote my whole bio to make it more fun and such things.
More things: I made the line spacing taller. It just looks a little nicer now. I also used a tiny bit of JavaScript to make an animated kaomoji ![]()
Basically, I taught myself web dev in 2 hours, so at this point, it’s obviously not super polished. But I just made it look pretty and added some of the things I want it to say in the end. (Idk if we’re actually supposed to do devlogs for missions but here we are). You can visit the website at: a-fun-gi.github.io. I also wanted to add a little javascript so I made a thing that guesses what I’m doing at a particular time of day.