Devlog #5: Hi, I’m back
Hello everyone, back with another devlog!!
I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own.
Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that.
On that note I also updated the controls to be much more intuitive, most common configurations should work.
The pause menu also works in the last level now.
Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too.
I also added a focus, which means you don’t have to use a mouse to click the buttons. 
Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do.
There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on.
Other News
I made a web playable version!
Hopefully it works well.
Also, to whoever did this review:
It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)…
I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??!
Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!
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