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contrast

  • 2 Devlogs
  • 10 Total hours

a monochrome metroidvania involving light and shadows

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4h 6m 35s logged

Devlog #2: Terrain, shaders, and a really annoying bug :avocado-spider:

Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element.

Additions: I added a title screen, a life counter (not implemented yet, but it’s there :smile-hole: ), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually :face_holding_back_tears-hole: even though it was really simple…

Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it :neofox_floof_sad: . HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste

What’s Next

Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore.

Stay tuned! (or not :sad-apple: )

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5h 53m 16s logged

Devlog #1: Back With a New Project

What’s up folks! :haii: I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark :godot: . (Clearly still need to figure out some lore)
However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving.

What’s Next

Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project!

stay tuned!! :meow-party:

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