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noahplaysmario

@noahplaysmario

Joined August 11th, 2026

  • 13Devlogs
  • 2Projects
  • 1Ships
  • 1Votes
My name is Noah Scarborough, and I like to make software and hardware-related projects relating to game development, machine learning, and low-level programming.
Ship Pending review

I made an open-source server for tracking tasks and events. Everything is securely encrypted, and easy to make custom clients for. One thing you should know is that this software only contains the server and a basic testing client, but a custom client is very simple, especially if you use the testing client as a starting point.

Try project → See source code →
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3h 12m 1s logged

I finished the server and test client!!!!!!!!!
I am very happy, if it isn’t obvious by the number of exclamation points in the top line of this devlog.
I finally finished the main part, now I can use this myself and implement clients for whatever I want.
Also, I added a debug mode to help with client development.

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2h 40m 2s logged

Finished server code for now- now to make a testing client to make sure it works!

I am almost done with the project. For this devlog, I mainly fixed a bunch of errors found by AI (even if it doesn’t code the best, it can still find mistakes after all it’s pretty much just a lot of pattern detection) and fixed them(myself, not with AI). Next, I will make a simple CLI test/demo client to make sure it works.

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2h 54m 55s logged

Got the 3d texture set up but not working… Help wanted!
I got the 3D texture working, but I just see a screen full of sky. I am going to work on debugging it myself, but if you want to look at the code and you see something weird, I would like to know.

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5h 51m 58s logged

Did some optimizations, discarded some to do later instead, kept 1, and started work on sending world data from CPU.

Note: No git commit for this one because I need to finish the code for tracking the world on the CPU, but there’s a good idea of what I’m doing in the screenshot!

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3h 15m 36s logged

Refractions, Reflection, and Skybox
I added refractions, reflections, and a skybox. I also made the camera move. The next steps for the project are lighting, optimizing the shader for performance(so I can have a reasonable render distance because 64 looks like a lot but the player is actually 8 blocks wide because this game is more detailed than Minecraft), and sending the world data from the CPU instead of generating it while rendering.

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4h 56m 45s logged

I finally got a start to ray tracing!
The game is finally rendering using raytracing, although it’s currently very minimal and for some reason there’s a blue bar on the left. If anyone can help figure out why, it would be much appreciated.

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