Yo, i finished(?) my wario game 1. It has a lot of levels - 2. Yeah i know, it’s a lot. Sooo, made also the clicker game, but with a twist! added victory and lost screens and music, which was my random old project. The final result, it’s beautifull, the paint graphics, the “humor” in it. Truly bizzarre. Also i reused the same 3 textures like 10 times so that’s a banger. Oh and i added sound settings. If you are doing this and have trouble if you’re setting a lower than maximum value, like 10%, just add the settings scene to global scenes. Quite an easy soultion. Seriously, explosion animation was the worst thing to code, the rest went like breeze.
Ole mole guacamole
Got seriously lost and had to fix a bug, because the game crashed but now i’ve got minigame 1 done.
I also wanted to add the explosion when losing a life, because why not.
The next minigame will be either clicker or space invaders clone, we’ll see.
And why is piwo the substitute of heart here, when it’s a game about a plane? Because piwo is my fuel.
Just a simple look at the platform level, most things still don’t have textures, so what would i be showing lol. For now i’m following the tutorial, but i still want to add some variations. Except the playable character being, well, a plane.
And all jokes aside, flappy bird with it would be quite the idea for another minigame.
And also, if anyone reads devlogs, do you know why is the plane so blurry? When i look at the image it’s normal, but in godot it’s all blurred. I made it in piskel and exported as .png.
Lastly, if YOU have an idea of a fun minigame, comment down below
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I gave my site diffrent font to feel more alive and make few adjustments 
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