For the last three hours of working on this project I’ve been messing around with different audio crates for Rust, initially trying Cpal and finding it too low level and difficult. I then tried Kira but found it not very applicable to my project as it’s designed to be used in games, and therefore has a lot of features I don’t need taking up space and making stuff more complicated. I ultimately landed on Rodio, an easy to use library with enough features for what i’m making. This far I’ve made a struct for the audio player and a simple new() and play() function. As of right now the program takes a file path from the terminal and plays it if it’s valid. Not much to show for yet though