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SiddhantVerma_04

@SiddhantVerma_04

Joined July 30th, 2026

  • 14Devlogs
  • 2Projects
  • 1Ships
  • 19Votes
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2h 14m 16s logged

Devlog 7

Ready to submit!
I finished the firmware, and I’m ready to submit.
I also decided to add some diodes to the PCB for each key. So I had to change a lot, including the case.
But I am done now and everything is set up in my Github repository for submiting.

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56m 18s logged

Devlog 6

Made the basic firware for the hackpad.
Started to make the firmware in VSCode. So far I have made a version with just the keys coded.
Still need to add the LEDs and OLED screen.

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2h 10m 10s logged

Devlog 5

Finished the case.
Made a simple case for then PCB to sit in. Added a cutout for the USB, OLED screen and the keys.
Might still add a design or something in the top right above the microcontroller.
Need to code firmware now.

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2h 25m 33s logged

Devlog 4

Big update.
I’m now fully done with the PCB!
I added LEDs, and and OLED screen. Finished wiring everything too. Hopefully I just need to code firmware now and design the case.

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38m 37s logged

Devlog 3

Made my PCB
Made my PCB following the guide but then I decided to change it to be my own.
So I scrapped everything and started again. I added 9 keys and wired it all. I left space for an OLED screen or something on the top left, that I’m going to add later.

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1h 34m 19s logged

Devlog 2

Worked on the cad part of my hackpad.
I made the case for the hackpad using Onshape.
I know that I have to make it my own, but I’m just following the guide for now, and I’m going to change stuff later.

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1h 5m 52s logged

Devlog 1

Finished schematic and imports.
This is the start of me making my very own hack pad!
I imported the care package and installed KiCad, Lapse, and lookout, so everything is working smoothly now.
I had some trouble with the default KiCad files but I managed to import all of them manually.
Going to start working on the PCB now!

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Ship

Dungeon Climber
A 2d platformer made in Godot 4 about a knight stuck in a dungeon.
This is my game about a knight stuck in a dungeon trying to escape while opening chests along the way and not dying. This is my first Godot game that i made after a long time and it took me a while to learn Godot’s language and system, but I came back to it because I love creating games and I want to make many more in the future. You can play it on it’s itch.io page by clicking the button below. Please give me some feedback for future projects. Thank you for your time!

  • 6 devlogs
  • 20h
  • 19.54x multiplier
  • 399 Stardust
Try project → See source code →
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1h 4m 15s logged

Devlog 6

Finished the game!
Made some tweaks and then exported the game. I then made my own page on itch.io and uploaded the game there.
Dungeon Climber is now live so go check it out!

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2h 56m 48s logged

Devlog 5

Added a win screen and a game over screen
I created a simple win and lose screen with a restart and quit option each.
It took a long time to make the win screen animation, but the music for both of them was really easy.
I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship.

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4h 2m logged

Devlog 4

Added music and sound effects.
Put some background music for the main menu and level, and had to figure out how to make transitions between them using tweens. 
Also made some sound effects for stuff like opening chests and taking damage.

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4h 25m 52s logged

Devlog 3

Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work.
Along with that I also made a point system which just counts the amount of chests you open, which was easy enough. 

Also made some changes to the main menu animations. 

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3h 51m 12s logged

Devlog 2

Finished level building, and added a main menu.

It took about an hour just to find and extend the image for the animation, but actually making the animation was relatively easy.
I also made sure the character can’t move after going in the exit door.

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4h 5m logged

Devlog 1/Catch up:

Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for.

Part 1:

  • I found and imported some asset packs (sprites, backgrounds, tilesheets) into the project.
  • Created a tilemap and background(also added physics collisions). Started building some of the game.
  • Added a CharacterBody2d, and its AnimatedSprite2d and collision shape. Also added the animations for the character.
  • Wrote the core movement for the character set up player input mappings for wasd and arrow keys.

Part 2: 

  • Added a Camera2d to the player so that the camera follows the player.
  • Created ladders using the tilemap and coded their movement.
  • Made moving and static platforms using an AnimatableBody2d and an AnimationPlayer(for the moving ones).
  • Also added chests that you can find throughout the level and open(they currently don’t give or do anything).

Part 3:

  • Added traps(spikes), that reset the level.
  • Continued building the level.
  • Added an exit door and made its animation.
  • Added an animation for ladder climbing.
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