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Nik0la_278

@Nik0la_278

Joined July 28th, 2026

  • 26Devlogs
  • 1Projects
  • 5Ships
  • 90Votes
He/Him
Game dev
Traditional/Digital artist
17 years old
From Montenegro

If you are having a bad day, just wait for it to pass. There will be a new day tomorrow!
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1h 30m 1s logged

TUTORIALS!
I have drew some textures for new tutorial signs:

  • One that shows that with mouse you turn your head.

  • One that shows WASD Walking controls.

  • One showing that pressing C changes camera view.

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Ship

New Ship!

I have got some feedback on performance of the game by you guys so I updated this Tutorial Level that I am currently making to make the gameplay better! :3

  • I made a bit of rearrangement of buttons and changed the Open Menu key to ESC instade of P!
  • I added a Button to Resume Game (earlyer you could only quit, now you can resume)
  • I added a button that sets FPS to 60 Max (If you want and the game is lagging).
  • 2 buttons that sets your resolution of your screen (50 or 100% of your full screen)

If you fall off and drown (if you fall off you will automatically drown… the Fox can’t swim (yet)). Now when you drown, the Drown screen also has a Quit Game Button!

The Game is still far from done, but ilI will get to designing main level after the core mechanics, animations and Tutorial map are done so everything goes smoothly! :3

  • 2 devlogs
  • 3h
Try project → See source code →
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1h 7m 38s logged

Menu Update
I made a few more options to od in menus in game, when you pause game, you have more resolution and frame options and in death menu you can quit game!

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1h 37m logged

I made a Projectile (Fire Ball) model and texture in blender that will be thrown by a BurninWag (Skeleton on fire) who is one of the main enemys in the maps of my game.
It was really painful and took me a while because Red parts are meant to glow on their own and I forgot to save a few times which caused the textures to disappear and black out (Which made me wanna cry a lot…) which made me have to redo everything a bunch of times!

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The game got a few key functions, changes and optimizations!
-The game is more light weight due to water optimization!
-The map had some changes with more stuff added to it like Soda barrels and an additional cocoa tree!
-Now when you press P, a pause menu appears where you can quit game!
-Assets like Rafts and Targets are now re textured!
-Lighting optimized for better appearance!

  • Crosshair more accurate!
    WAY MORE STUFF COMING SOON!
  • 4 devlogs
  • 8h
  • 16.45x multiplier
  • 137 Stardust
Try project → See source code →
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1h 42m 19s logged

I have made custom textures for the Rafts and Targets in my game, switching from temporary templates. had complications where I had to reimport assets multiple times to get them in the engine properly and I was having a lot of changes of mind when it comes to color shades!

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1h 41m 39s logged

First I modeled and textured a barrel for my game, then I placed some placeholder textures on the ship I have modeled to see what I want, then I added the barrels to the game and I made a Game Pause Function and an option to quit game! Also I adjusted the crosshair to match the shooting area.

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3h 0m 2s logged

Optimization
So first thing I did was optimize the trash bags because they had a ton of polygons, then I optimized the ocean around the rafts because it was lagging the packaged game a lot, then I adjusted the lighting and added shadows which took more time than I wanted! I went through pain to get the shadows working.

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1h 55m 58s logged

New Map
I made a base mesh for the ship that will be in the next scene/stage/level of my game, had some trouble recording this lapse due to Blender crashing while I was messing with polygons (My mini pc wasn’t built for this ;-;). I am proud of how it all turned out BUT it’s still undone. The plan is that my character will walk around the ship doing chores. The ship will be the first real story related level after tutorial!

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WHATS NEW IN MY GAME!

  1. Shootable Canzzzz and Bottlezzzzz
  2. New UI (Crosshair and Health Bar)
  3. Tutorial Signs!
  4. COCOA PODS!!! That you can shoot off the trees
  5. New shooting ability where you shoot a bigger water ball! (It has a 3s cooldown)
  6. Trash bags!….. they just sit there and take up space to fill in the map!

Much more coming SOON!

  • 4 devlogs
  • 6h
  • 14.51x multiplier
  • 90 Stardust
Try project → See source code →
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1h 11m 4s logged

Today I fixed the shooting ability a little bit, I have added tutorial signs, fixed some collisions that didn’t match objects and a few code checks.

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1h 48m 36s logged

I have built a few things today!
First, I optimized my trash bag models and put them on the map to fill in the empty space.
I added armature to my enemy model and tried a little bit of posing with it.
Made a new WaterBlast shooting ability (took a lot of time on that), I had problems with it but menaged to code it out.
And finally added a few minor fixes to the drowned screen like stoping error messages and updating the drowned screen a tiny bit.

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1h 21m 1s logged

I have cocoa fruits to the trees and gave them physics, making them fall off when shot and I added a “Drowned Screen” that shows when you fall off the platform with a functioning “Try Again” Button! I have tried to animate health to be bubbles that pop but I didn’t finish it.

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1h 51m 9s logged

I HAVE ADDED PHYSICS Mainly I made it so when you shoot the cans and bottles, they actually get physics. On paper it sounds simple and it is, until for some reason they’d just fall on their side before getting shot, so I had to make them not have physics until shot!

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Ship

Fizzy Sea, Ship: 2

I added a WHOLE NEW MAP that include animated water, a tree (That will have a function later on), fences and targets to shoot! I also added the ability to shoot with left click! The blue spheres are projectiles you shoot! The spheres are placeholders for water shot from a water gun!

When you change the camera to third person (by pressing C), you can see the main character model is included with a water gun attached to his wrist! Animation for walking, jumping and shooting will be added later on (When I figure out how in the world animation works), but for now he stays in a T-Pose!

The game is still in progress but I’m working as best and fast I can! :3

  • 9 devlogs
  • 9h
  • 9.86x multiplier
  • 93 Stardust
Try project → See source code →
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29m 58s logged

Texturing and Modeling Clothes! The physics will be added in engine! But for now I like how clothes turned out (Even if I might change them laer) Currently, clothes feature A cap and a shorts!

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1h 27m 50s logged

I have placed the player character into the game! This is Barnaby! The main character of my RPG game! I him into the game and had a lot of trouble with positioning him to not gloat or walk inside the floor! At the end I managed to get him to the floor and now its time to add animation and functions!

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