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lantyrn

@lantyrn

Joined July 20th, 2026

  • 2Devlogs
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2h 16m 40s logged

Devlog #2

Looking through some different projects, I feel like my devlogs should include a bit more information. So this time I’ll try being a bit more organized, but bear with me, I’m still getting the hang of this :)

Updates ⭐⭐

  • Polished up 1st minigame, making it so that players can now see the stars they collected piling up in their bucket/backpack
  • Implemented the main feature of the 2nd minigame, which allows players to hang the stars back into the sky.

Main Challenge 😔

Signals in Godot took some time for me to figure out and implement (ex. how to connect signals, signals that multiple nodes can emit, etc.), though I feel like that’s because my code is a bit messy right now. I’ll have to go back to reorganize the overall structure.

Next Steps 🖌️🎨

The previous chunk of time was spent coding and implementing minigame 2, so I think I’ll now go back and try to implement some art and animations (notice the placeholder godot logo in the video 😐).

Ah shoot, this devlog seems a bit wordy now…anyways, enjoy the short video of the second minigame (I’m so satisfied with the way the stars seem to just click into place 😁😁)

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3h 39m 58s logged

Devlog #1

Finally started making a game in Godot! I finished the guide and have the basic levels created, now I’m creating art and modifying the minigames to fit an overarching story.

At this point I think I’ve spent more time creating the visuals than actually making the game (…the clouds in the background…I tried so many styles and finally settled on this one, but I’m still not completely satisfied with it. Also maybe I’ll make them move around, they look more like rocks right now 😭)

Anyways, here’s a little video of the first minigame.

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