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2h 16m 40s logged

Devlog #2

Looking through some different projects, I feel like my devlogs should include a bit more information. So this time I’ll try being a bit more organized, but bear with me, I’m still getting the hang of this :)

Updates ⭐⭐

  • Polished up 1st minigame, making it so that players can now see the stars they collected piling up in their bucket/backpack
  • Implemented the main feature of the 2nd minigame, which allows players to hang the stars back into the sky.

Main Challenge 😔

Signals in Godot took some time for me to figure out and implement (ex. how to connect signals, signals that multiple nodes can emit, etc.), though I feel like that’s because my code is a bit messy right now. I’ll have to go back to reorganize the overall structure.

Next Steps 🖌️🎨

The previous chunk of time was spent coding and implementing minigame 2, so I think I’ll now go back and try to implement some art and animations (notice the placeholder godot logo in the video 😐).

Ah shoot, this devlog seems a bit wordy now…anyways, enjoy the short video of the second minigame (I’m so satisfied with the way the stars seem to just click into place 😁😁)

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