You are browsing as a guest. Sign up (or log in) to start making projects!

Nutties

@Nutties

Joined June 1st, 2026

  • 9Devlogs
  • 4Projects
  • 2Ships
  • 15Votes
Hi! I'm Nutties, I'm a jack of all trades, master of none (lol). I illustrate, draw pixel art, make games, develop Minecraft mods and play bass in my spare time.
Open comments for this post

1h 55m 28s logged

Grovewatch - Devlog 1


This mod will be all about ancient mysteries and echoes of the past. Primary mechanic I will add is coffee and a cool ancient sword with custom abilities!

Things I did:

  • Implemented the big sword

As always, building things one block at a time.

0
0
10
Open comments for this post

3h 3m 34s logged

Gatecrash - Devlog 2


After making the Dimensional Drift ability I decided to tackle the blinding orb. Since it’s mostly just Post Processing it was a pain to work with, I’m really bad at rendering and especially shaders. However the end result came out decent enough that I can consider moving to the next features.

Things I did:

  • Custom shader

As always, building things one block at a time.

0
0
6
Open comments for this post

1h 20m 6s logged

Next feature, although small, it’s an important one to get this mod 1 step closer to the level of polish I want to achieve, MORE EFFECTS!

This time I wanted to make something similar to the freezing overlay you get when you get stuck in powdered snow but for Fatal Poison.

I thought it would be easy since it should just be copying the freezing rendering but my struggle was in how I would register it. I had found a mod that added just what I wanted, an overlay applied when a status effect is applied, however of course it was on a different Minecraft version. I scrambled for 2 hours researching classes, trying to find stuff that didn’t really exist in Fabric API 1.21.1. But then I remembered that the Fabric Docs exist. 💀

So the issue was that in 1.21.1 Fabric registers HUD elements not using a specific class but rather with an event:

HudRenderCallback.EVENT.register((context,tickDeltaManager) -> {}});

Later versions use a much more modern? way of registering stuff, ex.:

HudElementRegistry.attachElementAfter(VanillaHudElements.MISC_OVERLAYS, Identifier.of(MOD_ID, "overlay"), ModClient::ExtractOverlay);

0
0
3
Open comments for this post

1h 15m 47s logged

Coming back to this project is really fun.
Picking things where I let off before I paused development I have some stuff I need to work on namely some bug fixes and small new features but most importantly balancing the class with the other classes from the RPG Series

For now I have rebalanced some spells and fixed some incorrect item tags.

0
0
2
Open comments for this post

3h 20m 10s logged

Personal Website - Devlog 3


I still hate CSS but it’s getting more manageable now, I made a basic About Me which I will improve. Plus I started working on a File Explorer (not implemented yet).

Things I did:

  • About Me
  • Refactored app handling
  • Added TailwindCSS

As always, building things one block at a time.

0
0
12
Open comments for this post

4h 7m 33s logged

Gatecrash - Devlog 1


Setting up a multiloader project with the Lodestone library dependency was pain but I managed to do it.
Started working on the “easiest” part of the project which is the ultimate ability Dimensional Drift.

Things I did:

  • Basic post processing
  • Custom status effect

As always, building things one block at a time.

0
0
7
Open comments for this post

3h 20m 2s logged

Personal Website - Devlog 2


Progressing through the development I have achieved a base to work upon.

Things I did:

  • More CSS…
  • Basic App

As always, building things one block at a time.

0
0
10
Open comments for this post

2h 47m 57s logged

Personal Website - Devlog 1


I’m designing a new website for me and my projects, I made one a couple of weeks ago but was not really satisfied with it and it was really messy (was using an Astro template) so je decided to use the WebOS mission to develop a cooler and simpler one.

Things I learned:

  • Sedimented my HTML
  • Gained more experience in Figma
  • CSS is the bane of my existence

As always, building things one block at a time.

0
0
17

Followers

Loading…