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Grovewatch

  • 6 Devlogs
  • 20 Total hours

Minecraft mod about ancient forgotten lore of the jungle and coffee, lots of coffee

Ship #1

First Release version! 🍃

Working on this was really cool and what I have made until now has made me very happy, for this project I really tried to make everything as polished as possible from the art, devlogs and even coding.

This is NOT the end of this Minecraft mod!!!

I will add more features to make it even better.
Currently planned:

  • Mocha Jungle Coffee variant (noClip foliage effect)
  • Bag of (roasted & normal) Coffee Beans block
  • Coffee liquid (for Create automation)
  • Coffee drink Create mixing recipe
  • Cool ahh creature to mount (Dino?)

Please suggest more ideas!

  • 6 devlogs
  • 20h
  • 18.05x multiplier
  • 367 Stardust
Try project → See source code →
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4h 50m 1s logged

Grovewatch - Devlog 5


4 hours once again do not feel a lot but I spent legit 2 whole days but I guess the time spent “coding” was only 4 hours? Anyways, made some significant progress. I have come up with a way to make coffee without the Create mod but I will add compatability so it will be more viable to use Create or Farmer’s Delight.

Coffee will give the Caffeinated status effect which will make you not spawn Phantoms! However it will come with a drawback too…

Things I did:

  • Coffee Bush feature generation
  • Branding assets (for CurseForge & Modrinth)
  • Some recipes
  • A lot of data generation (mostly for item tags)
  • Actual Coffee drink item

As always, building things one block at a time.

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3h 56m 47s logged

Grovewatch - Devlog 4


I was on vacation for a couple of days but I came back and started working on the coffee. Created the Coffee Bush which will spawn in jungles and will drop the Coffee Berry. I haven’t thought of a way to turn the berry to the bean without the Create mod crushing. So next devlog I will work on making the coffee process survival-friendly!

Please share ideas for the coffee! What effect should it give, what other mechanics could fit it?

Things I did:

  • Coffee Bush
  • Coffee Berry, Bean & Roasted Bean

As always, building things one block at a time.

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3h 48m 23s logged

Grovewatch - Devlog 3


Today I added a modifier which increases the sword’s damage if the user is standing on grass. I also struggled a bit while making the custom weapon trail. (don’t be fooled by the small hour count, I was literally ALL day reseaching and working on this)

Things I did:

  • Added standing on grass damage passive

  • Custom trail effects


As always, building things one block at a time.

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2h 47m 12s logged

Grovewatch - Devlog 2


I made some small texture adjustments as well as some integration for the Better Combat mod. I also found this awesome library called Embers Text API which adds the ability to use cool text formatting anywhere inside the game!

Things I did:

  • Added Better Combat integration to the Mossy Sword

  • Added text effects


As always, building things one block at a time.

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1h 56m 18s logged

Grovewatch - Devlog 1


This mod will be all about ancient mysteries and echoes of the past. Primary mechanic I will add is coffee and a cool ancient sword with custom abilities!

Things I did:

  • Implemented the big sword

As always, building things one block at a time.

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