Grovewatch
- 6 Devlogs
- 20 Total hours
Minecraft mod about ancient forgotten lore of the jungle and coffee, lots of coffee
Minecraft mod about ancient forgotten lore of the jungle and coffee, lots of coffee
Alright, I added some recipes to be compatible with Create & Farmer’s Delight. Made an info tab when JEI is installed so people know where to look for coffee bushes.
Things I did:
As always, building things one block at a time.
4 hours once again do not feel a lot but I spent legit 2 whole days but I guess the time spent “coding” was only 4 hours? Anyways, made some significant progress. I have come up with a way to make coffee without the Create mod but I will add compatability so it will be more viable to use Create or Farmer’s Delight.
Coffee will give the Caffeinated status effect which will make you not spawn Phantoms! However it will come with a drawback too…
Things I did:
As always, building things one block at a time.
I was on vacation for a couple of days but I came back and started working on the coffee. Created the Coffee Bush which will spawn in jungles and will drop the Coffee Berry. I haven’t thought of a way to turn the berry to the bean without the Create mod crushing. So next devlog I will work on making the coffee process survival-friendly!
Please share ideas for the coffee! What effect should it give, what other mechanics could fit it?
Things I did:
As always, building things one block at a time.
Today I added a modifier which increases the sword’s damage if the user is standing on grass. I also struggled a bit while making the custom weapon trail. (don’t be fooled by the small hour count, I was literally ALL day reseaching and working on this)
Things I did:
Added standing on grass damage passive
Custom trail effects
As always, building things one block at a time.
I made some small texture adjustments as well as some integration for the Better Combat mod. I also found this awesome library called Embers Text API which adds the ability to use cool text formatting anywhere inside the game!
Things I did:
Added Better Combat integration to the Mossy Sword
Added text effects
As always, building things one block at a time.