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Gatecrash - Devlog 2


After making the Dimensional Drift ability I decided to tackle the blinding orb. Since it’s mostly just Post Processing it was a pain to work with, I’m really bad at rendering and especially shaders. However the end result came out decent enough that I can consider moving to the next features.

Things I did:

  • Custom shader

As always, building things one block at a time.

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