Gatecrash - Devlog 2
After making the Dimensional Drift ability I decided to tackle the blinding orb. Since it’s mostly just Post Processing it was a pain to work with, I’m really bad at rendering and especially shaders. However the end result came out decent enough that I can consider moving to the next features.
Things I did:
- Custom shader
As always, building things one block at a time.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.