You are browsing as a guest. Sign up (or log in) to start making projects!

sudaimiqbal

@sudaimiqbal

Joined July 15th, 2026

  • 17Devlogs
  • 4Projects
  • 2Ships
  • 30Votes
Making my first unity game, pls be nice
Open comments for this post

24m 58s logged

For some reason they said i made it using ai which is like a quarter true cause a third of my javascript was made from big gpt, but i know html and css and i made that stuff and the variables in js by hand, i changed the flappy bird logo since i didnt like the old one

edit, yes for the reviewer i did in fact rewrite the javascript, and i do understand it but its just scary to write anything other than python

0
0
23
Open comments for this post
Reposted by @sudaimiqbal

1h 5m 27s logged

a whole hour in, ive done incredible progress

Im already familliar with HTML and CSS, and i used some AI with getting flappy bird workikng, but other than that ive gotten resizable windows, a working browser, flappy bird, and a working music player!!

Im very happy with my results so far, this reminds me alot of GNOME linux, witht he top bar and everything. I will be adding some finishing touches with the game, since it looks pretty ugly.

0
1
132
Open comments for this post
Reposted by @sudaimiqbal

19m 18s logged

Yeah, im finally finished with this project of mine

It has a working browser, music player, flappy bird, and resizable windows!
im super proud of how i built this in only 2 hours, but it shows an hour and 30 minutes on hackatime which is pretty strange, but it was a really fun project and i love how it turned out !!

0
1
149
Ship Changes requested

i made a webOS called XenonOS, it has rezizable and draggable windows, Music player that works, functioning iframe browser, and a flappy bird game! This took me around 2 hours to build, bnut hackatime says i spent 1.5 hours building it, either way i ddi this relatively quickly because i used github code fill and also help with AI for javascript

Try project → See source code →
Open comments for this post

19m 18s logged

Yeah, im finally finished with this project of mine

It has a working browser, music player, flappy bird, and resizable windows!
im super proud of how i built this in only 2 hours, but it shows an hour and 30 minutes on hackatime which is pretty strange, but it was a really fun project and i love how it turned out !!

0
1
149
Open comments for this post

1h 5m 27s logged

a whole hour in, ive done incredible progress

Im already familliar with HTML and CSS, and i used some AI with getting flappy bird workikng, but other than that ive gotten resizable windows, a working browser, flappy bird, and a working music player!!

Im very happy with my results so far, this reminds me alot of GNOME linux, witht he top bar and everything. I will be adding some finishing touches with the game, since it looks pretty ugly.

0
1
132
Open comments for this post
Reposted by @sudaimiqbal

17m 19s logged

So my hackatime glitched and i actually have spent around 45 minutes on this project, but so far ive gotten the basics! A movable window, a close button, another way to reopen it! and now i just need to make more apps, a minimize button, and im thinking of adding a game like flappy bird there too!

0
2
131
Open comments for this post

17m 19s logged

So my hackatime glitched and i actually have spent around 45 minutes on this project, but so far ive gotten the basics! A movable window, a close button, another way to reopen it! and now i just need to make more apps, a minimize button, and im thinking of adding a game like flappy bird there too!

0
2
131
Ship

I have made a Unity game called Transitus, which means to go across in latin. This was my first ever unity game, and i had many obstacles, like sprites not working and animation problems, like me not knowing how to use github at all. I used Chatgpt to help me along the way with compiler issues and it also made 2 scripts for me. The rest i used functions and github code fill to help me aswell since i am not very familliar with C#. I am proud of how i had made this game while learning unity game development, and i am excited to create even more games in the future. I made this on a WEBGL so people on linux and macos and windows can all play it easily.

  • 13 devlogs
  • 14h
  • 5.48x multiplier
  • 76 Stardust
Try project → See source code →
Open comments for this post

1h 45m 34s logged

Im finally done

After 12 hours, i have finished my project, albeit its not as good as i desired it to be, im happy since this is my first ever game and i really hope i can get that raspberry pi which is like 90 stardust.

What really concerns me though is that i vibecoded like a quarter of the scripts and also i didnt really understand what i had to do with github, i just put my scripts in there and called it a day.

here you go if you want to try it out https://funny-youtiao-0c47f5.netlify.app/

0
0
111
Open comments for this post

22m logged

So i already know that this game is going to turn out very different from what i had originally expected, its now certain to me that ill have to make this a lot longer, if i had more time and also motivation i probably could have done greater things than this. at this point i just want to finish the end where you meet the alien. I actually cannot believe that i had possibly taken 12 hours to complete this bro

1
0
48
Open comments for this post

16m 8s logged

I made the best walk cycle the world has ever seen,and they could call me the greatest programmer that has ever lived. (also i added more to the level. im like 50% there) Looking at other Unity projects i feel quite stupid for making such a simple, and ugly project, but hey, if i cant get that rpi 4,i can always get that zero 2w and make a cyberdeck.

0
0
7
Open comments for this post

26m 25s logged

July 28

Im finally bac and starting work again on the last level but its rather hard since ther player is not jumping at all.

I will soon fix it and also get more things to do, i havent made any scripts yet so yeah

0
0
48
Open comments for this post

53m 49s logged

no devlogs for now
Im lowk grounded because i was spending too much time on the pc becasue of hackatime and now im not allowed to be working on the project anymore

I need to finish my textures, my final scene where the astronaut meets the alien, and my sounds.

Im gna try bargaining with my parents here but if i fail im not getting that raspberry pi 4 anytime soon

0
0
8
Open comments for this post

19m 58s logged

July 23

So ivebeen busy and didnt really do much for the project so far, but i have started wirk on the bunker, which is the main game. for some reason the scene isnt loading properly and im fixing that right now,butother than that it seems to be working pretty well. i will start makingthe characters in a few days using blender

0
0
5
Open comments for this post

42m logged

I have now made my new animation part of playercontroller!!

Log 00ihavenoidea

I now have a working animtor without using that damn animation component Unity gives onits own, and it works rather easily! all i need todo now is when reskinning,i throw thesprites into here and i am done!

0
0
15
Open comments for this post

1h 1m 39s logged

https://github.com/SudaimI/Transitius

i made a new github page for my project, i dont understand why my past devlog failed but i made a new script transporting you to the main scene, where the bunker is located. you visit traps and just explore it alot, there will be biohazards everywhere and it will be the most ambitious project i may ever accomplish (i hope)

0
0
12
Open comments for this post

35m 10s logged

Finally something new Z

July 17

the new plot is traversing a marslike planet with ties to a dying alien civilization, you get past ancient traps, space spaces, asteroid fields, and make contact and research along the way, while being a NUSA Astronaut. I can use my old scripts for this, and i can save alot of my time by making it pixelart, like terraria

0
0
27
Open comments for this post

55m 49s logged

Transitus devlog 3, still july 17

I’ve been working on code a little more, my speed has been increased a lot thanks to AI auto-fill and debugging using auto. I’ve been using a bunch of i Enumerators, co-routines, and is trigger box colliders (Collider 2D) within the game to show that the player will die after touching a certain block. i am thinking to instead load only one single planet that is larger than the rest, or that its earth like and i have to traverse through different biomes.

0
0
6
Loading more…

Followers

Loading…