Transitus devlog 3, still july 17
I’ve been working on code a little more, my speed has been increased a lot thanks to AI auto-fill and debugging using auto. I’ve been using a bunch of i Enumerators, co-routines, and is trigger box colliders (Collider 2D) within the game to show that the player will die after touching a certain block. i am thinking to instead load only one single planet that is larger than the rest, or that its earth like and i have to traverse through different biomes.
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