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mschiller890

@mschiller890

Joined July 13th, 2026

  • 12Devlogs
  • 3Projects
  • 1Ships
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larp
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47m 11s logged

startab devlog 2

im really having fun with this project.

whats new tho?

  • shortcuts: they save to localstorage and you can add them by clicking the button or remove by right clicking one
  • little snackbar notifications for stuff like incorrect input
  • blur efffects

very cool!

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1h 33m 38s logged

starTab devlog 1

i totally forgot to post prior devlogs and just worked lol

whats there?

  • shortcuts! you can add and delete shortcuts from the new tab page
  • search bar! currently nonfunctional
  • clock and date! selfexplanatory

what will there be?

  • more info about image! could be interesting
  • custom dialogs for stuff like adding a tab
  • and moreeee
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5h 24m 34s logged

HELLOOOOOOOOOOO

this is another EPIC devlog of the best Minecraft mod in the world –

index.

and today…

I FINALLY DID IT.

the scary part is here.

the part where the mod actually starts doing something. >w<

WAIT… IT ACTUALLY WORKS???

YES!!!

after a lot of debugging, confusion, and staring at Minecraft code for way too long…

the core functionality of index is now working!

the mod can now:

  • track chests — index can now find and keep track of the chests that are part of the system.
  • search through chest contents — the mod can actually check what items are inside the tracked chests.
  • show items above chests — when a chest contains an item you’re searching for, the item appears above it!
  • particles!!! — added particles to make the chest indicators feel much more alive.

is it cool????

YESSSSS!!!

WHY IS THIS A BIG DEAL???

because before this, index was mostly just a collection of screens and UI.

the search screen worked.
the color picker worked.
the buttons existed.

but now…

the mod actually has a brain. :D

the UI is no longer just a pretty menu — it connects to actual Minecraft data and does something useful.

WHAT WAS THE HARD PART???

honestly…

a lot.

Minecraft modding is still very confusing sometimes TwT

getting the UI working was one thing, but connecting everything together was a completely different challenge.

figuring out how to:

  • detect chests
  • store their data
  • check their contents
  • render things above blocks
  • make particles appear correctly

took a lot of experimenting.

but seeing a chest actually tell me “hey, I have the item you’re looking for” was 100% worth it.

WHAT NOW???

now that the core functionality exists, it’s time to make everything better.

things i want to work on next:

  • improve chest coloring
  • make the chest indicators prettier
  • optimize the searching system
  • add more polish to the UI
  • maybe add some more QoL features and stuff i didnt think of
  • fix all the bugs i probably created while making this lol

the hardest part is finally done.

now comes the fun part:

making index actually feel like a finished mod.

thank you for reading EXTREMELY cool person!!

see you in the next devlog >w<

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1h 38m 19s logged

HELLOOOOOOOO AGAIN!!!

welcome back to another episode of me fighting Minecraft’s rendering engine and somehow winning.

today’s victim:

index.

the mod where I thought:

“yeah, i’ll just color some chests”

and Minecraft replied:

“no ❤️”

anyway…

after many hours of staring at confusing renderer code, here are the things that happened. >w<

SO WHAT DID I ACTUALLY DO???

Chest colors are no longer just a pretty menu

The chest color screen is now connected to the actual game world.

When you pick a color and press apply, index stores that color for that specific chest position.

Meaning:

  • chest A can be red
  • chest B can be blue
  • chest C can be whatever weird RGB combination you create at 2 AM

Every chest gets its own identity.

How does the coloring actually work?

This was the scary Minecraft part.

Instead of making a custom chest block (which would mean recreating a lot of vanilla behavior), index now hooks into Minecraft’s existing chest renderer.

The process is basically:

you pick a color

ColorChestScreen saves it

ChestColorManager remembers the position + color

Minecraft starts rendering a chest

index checks if that chest has a color

the renderer applies the tint

So the chest is still a normal Minecraft chest.

The grayscale chest problem

Turns out Minecraft does not magically replace colors.

The tint system works by multiplying colors together.

So trying to color a normal brown chest gave some very questionable results.

The solution?

Make the chest texture grayscale.

Now Minecraft has a neutral base color that can actually be transformed into whatever color index wants.

RGB go brrrr.

A lot of behind-the-scenes work

Most of this update is invisible stuff:

  • learning how Minecraft’s block entity rendering works
  • dealing with render states
  • connecting saved data with the rendering pipeline
  • fighting mixins
  • getting destroyed by method signatures
  • fighting mixins again

classic modding experience.

SO… DOES IT WORK???

Mostly!!

The foundation is there.

The chest renderer now understands:

“this chest might have a custom color”

which is a huge step compared to before where the color picker was basically just a fancy RGB calculator.

WHAT’S NEXT???

Now that chests can finally have their own colors, it’s time for the actually useful features:

Chest searching

  • scan chest contents
  • compare items with the player’s search list
  • know where your items are hiding

Chest indicators

  • show which chests contain what you’re looking for
  • make finding items faster

Better saving

  • make colors survive restarts
  • handle worlds and chunks properly

More polish

  • improve the UI
  • make everything feel more Minecraft-like

The menus are slowly turning into a real system.

Now it’s time to make index actually do the thing it was created for.

Finding stuff.

Because honestly…

opening 50 chests looking for one random item is pain.

Thank you for reading this extremely cool and long devlog!!

See you next time >w<

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3h 53m 23s logged

HELLOOOOOOOOOOO

this is another EPIC devlog of the best Minecraft mod in the world –

index.

are you ready to see the BEST changes a developer has ever made?

probably not.

but here they are anyway. >w<

YES!!1 WHAT CHANGED???

  • Most of the GUI stuff is finished — you can now search for items, select them, and add them to the list of items you want to find.
  • Search list screen — all the items you selected are now shown in their own little list. simple, but useful!
  • Chest coloring screen — i made a very simple color picker that somehow actually works lol. you can open it using CTRL + SHIFT + Right Click.
  • Various UI improvements — the interface is now more organized and feels much nicer to use.
  • A preview of item detection — in one of the screenshots, you can see a rough idea of how i want chests to notify you that they contain an item you’re searching for.

is it cool????

YESSS!!!

WHAT NOW???

now that most of the UI foundation is done, it’s time for the scary part…

making the mod actually work. TwT

the next things i want to focus on:

  • detecting and tracking colored chests
  • actually coloring the chests (the texture is now grayscale and will be altered on the client side)
  • searching through chest contents
  • making the chest indicators actually function
  • improving the overall polish

the fun UI part is mostly here. now comes the part where i make the magic happen.

oh! and i almost forgot –

if you’re interested, you can check out the GitHub repository and try out the latest development releases to see how index is coming along!

thank you for reading EXTREMELY cool person!!

see you in the next devlog >w<

its 11pm… im sooo tired…

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56m 44s logged

i finally did it!

the first part of my index mod is semi-finished!

this screen is supposed to be the place where you search for a block/item and find out which of your tracked chests contain it.

is it neat?

yes!!!

is it useful?

hopefully!!! >w<

it’s not doing the actual searching yet, but getting the first custom screen working already feels like a huge step.

WOA! what next?

well… i still don’t really know :(

there are a few things i want to work on next:

  • chest coloring — i was thinking about adding a keybind (something like CTRL + SHIFT + Right Click) that opens a menu where you can choose a color for your chest.

    the main question is: how do i actually change the chest texture?

    my current idea is to use a black and white version of the normal chest texture and replace the white parts with the color chosen by the player.

  • search list button — currently it does nothing, but the idea is that it will show a small popup containing all the items the player wants to search for.

  • actual chest tracking/searching — probably the most important part. eventually the mod needs to know what chests exist and what items are inside them.

  • and more things i haven’t thought of yet because that’s how development works TwT

small progress is still progress

minecraft modding has been a pretty interesting learning experience so far. the documentation can be confusing sometimes, but seeing something you made appear inside the game is really motivating.

thank you for reading cool person!!

see you in the next devlog >w<

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2h 0m 5s logged

epic devlog #4 (i think)

hello everyone! >w<

ever since the last devlog, i’ve only added a few things… but somehow they took way longer than i expected TwT

what did you do?

  • browser — i added a browser app! …it’s only partly functional though because most websites refuse to load inside iframes for security reasons. rude.
  • message boxes — added a simple message box system. right now it’s mainly used to warn users that around 99% of websites won’t load inside the browser.
  • a nice README — self explanatory. the project finally has a proper home page on GitHub!

fixes

  • dragging windows no longer selects every piece of text on the page. surprisingly annoying bug… now it’s gone. ^^
  • cleaned up a few small things behind the scenes while working on the browser.

what’s next?

i want to keep adding more apps so the desktop actually feels alive. the browser was a pretty big step, but i’d also like to improve the settings app, add more wallpapers, and maybe start working on widgets.

as always, thanks for reading!

see you in the next devlog! >w<

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2h 20m 24s logged

heya!

before i can get to the fun stuff, i need to learn how Minecraft’s UI works.

so far i’ve managed to create a custom Minecraft screen.

…this is how it looks…

it doesn’t do much yet, but getting something on the screen already feels like a nice first step. ^^

i’ve been reading the Fabric documentation and looking through tutorials, but honestly they’re a bit confusing TwT. a lot of them assume you already know how Minecraft’s GUI system works, so i’ve been spending a lot of time experimenting and reading the source code.

next up is making the screen actually useful and fixing that horrible list

it’s definitely a learning experience, but i’m having a lot of fun with it!

thanks for reading, and hopefully i’ll have something much cooler to show in the next devlog! >w<

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16m 57s logged

hello everynyan.

so i found mikuOS a bit boring to work on and i’ve been wanting to learn more Java for a while, so i decided to look more into Minecraft modding and came up with this!

index

index is a simple QoL Minecraft mod that lets you organize your chests by color and search for items inside your storage.

the idea is that you can assign colors to chests based on what they contain, like for example:

  • blue → building blocks
  • green → farming
  • red → redstone
  • yellow → ores

then you can use the search feature to quickly find where your items are stored instead of opening every single chest.

the great sketch below should give you a better idea of how it could work.

goals

for now i want to focus on:

  • learning Java
  • learning Minecraft modding
  • creating custom screens
  • making a useful QoL mod

this is my first Minecraft mod like this, so expect lots of experimenting and probably breaking things along the way :)

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Ship

I made mikuOS, a small Hatsune Miku inspired web-based operating system experience built entirely with HTML, CSS, and JavaScript.

The goal was to create a cute desktop-like environment that runs directly in a browser. It includes draggable windows, a dock, a topbar with a live clock, wallpaper themes, settings, and small animations to make it feel more like an actual operating system.

The most challenging part was making the UI behave like a real desktop environment instead of just a static website.

Some of the biggest challenges were:

- making windows draggable while keeping them inside the screen
- managing window focus and z-index so the active window appears on top
- creating smooth opening and closing animations
- making the blur and glass effects look good while keeping the UI readable
- saving user settings like selected wallpapers using localStorage

Another challenge was designing the interface itself. I wanted mikuOS to have its own identity inspired by Vocaloid instead of just copying an existing operating system.

I especially like how the animations, themes, colors, and UI details work together to create a consistent style. Even though it is still a small project, it feels more like an actual desktop environment rather than just a webpage.

I'm also proud that I built it from scratch without using frameworks, which helped me understand how web interfaces work at a deeper level.

mikuOS runs directly in a browser, so no installation is required.

To try it:

1. Open the website:

https://mschiller890.github.io/projects/webos/

2. Open apps from the dock.
3. Drag windows around.
4. Open Settings and change the wallpaper/theme.

Try project → See source code →
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40m 10s logged

devlog: the saga continues

finally, the basics are done!

what has changed now?

not as much as before but the OS feels WAY better ^^

  • changed the font because the old one was bad to read
  • added an about app which is not good since im a pretty bad writer but eh, good enough lol
  • added a app opening/closing animations that doesnt get in the way
  • polished the windows and made the desktop feel more like a real tiny little operating system :P

how does it feel now?

honestly, this is the first time the project feels less like a prototype and more like an actual OS.
the animations make it feel MUCH more alive

try it out here!:
https://mschiller890.github.io/projects/webos/

whats next?

 ̄_(ツ)_/ ̄

as always, thank you for reading my devlog!
see you soon again!

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1h 53m 35s logged

devlog: the sequel

hello everyone! >w<

since yesterday’s devlog, the webOS has improved quite a lot in both UI
and functionality.

damn! what changed?

honestly… a lot.

  • introduced blur effects and a proper color palette for the default
    Miku theme
  • redesigned the topbar with blur and a softer color instead of plain
    black
  • windows and apps are now real!
  • added the welcome window
  • made the dock work (currently only settings) – clicking the settings
    icon now opens the app!  …although it’s still pretty empty right now
    TwT
  • added blur effects to the dock as well
  • drew custom icons for the apps (as you can probably tell, I’m not
    exactly an artist lol)

what now?

first, I want to find more wallpapers and create unique themes for each
member of the Vocaloid family.

I also want to add more animations, widgets, and small details to make
it feel more like an actual operating system.

I’ll probably post another devlog later today and start a webOS 2
project to continue improving this idea.

wow! where can i check it out?

want to try it yourself? ^^

you can check out the current version of the webOS here:
https://mschiller890.github.io/projects/webos/

keep in mind that it’s still a work in progress, so expect some empty
apps and unfinished features for now TwT

thank you for reading my devlog!
hope to see you again soon! >w<

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1h 0m 12s logged

my first devlog

hey! i dont really know how to begin, but welcome to my first devlog! ^^
i chose to make a webos type project in the style of Hastune Miku (which
im a huge fan of)

so far i have created basically just the basics:

  • a placeholder dock for apps
  • a simple rounded top bar with time on the left and some placeholder
    buttons on the right (id like to simulate a real OS with real icons like
    battery, wifi, power)
  • and a really barebones desktop.

future

my plans now are to improve the desktop apps and dock apps to make them
look like actual apps and not just a text list anymore qwq

some kind of settings where youll be able to switch wallpapers+colors
with themes inspired by the whole vocaloid family maybe?

but maybe i should look into draggable windows first

theres still a lot to do, but im excited to see how this project ends up.

thank you for reading! :3

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