all setup done just have to write fallback now :)
all setup done just have to write fallback now :)
implementing old renderpass and Framebuffer and other thing to run old hardware
add more file more function just fallback for Vulkan Engine so it can run in more device
add support for extension check in Vulkan
other pr that i made
so from now not developing any feature in Game engine for some weeks and Adding fallback to 1.1 to 1.4 vulkan bcuz lot of problem andriod don’t support 1.3 mostly and many gpu like intel have bug in bindless so just adding other to fallback bcuz other are also not good nvidia and amd also have some problem
add buildbot that will test like github don’t support gpu
to test most probably i will test in software cpu and build system so user can compile and run thing without having any problem so at last only problem left is gpu vendor specific that i will cover through blender o3de engine that how engine can run in most gpus
i give better doc or reference next time to show it but it very hard and take month to search so that it
blender contribution first pr merged
while working on my engine i take refernce from blender also contributed in blender one issues even got merged other are pending
my own site with html css js after long time
jolt physics implementation in vulkan engine and some other bug fix
PBR light implementation done in my engine
reimplemented tracy profiler for my engine and working in PBR
one of the hardest bug to solve i did it now there no texture overlap
linux and window both support for vulkan engine tested in wine
model loading done in my engine
update everything now moving toward 3d work and cleanup
finally port complete in vulkan with RHI and Linux support