add multithreading and better sync
add multithreading and better sync
added fallback of multiview
added text rendering
add logicop fallback and shaderClipdistance fallback in blender for andirod
added audio and animation
St making game in my game engine
added a ci/cd test For engine with lavapipe
Add descriptor Set fallback and Contribution guidelines
implemented many fallback feature no less crash add fallback of dynamic_rendering other are pending
all setup done just have to write fallback now :)
implementing old renderpass and Framebuffer and other thing to run old hardware
add more file more function just fallback for Vulkan Engine so it can run in more device
add support for extension check in Vulkan
other pr that i made
so from now not developing any feature in Game engine for some weeks and Adding fallback to 1.1 to 1.4 vulkan bcuz lot of problem andriod don’t support 1.3 mostly and many gpu like intel have bug in bindless so just adding other to fallback bcuz other are also not good nvidia and amd also have some problem
add buildbot that will test like github don’t support gpu
to test most probably i will test in software cpu and build system so user can compile and run thing without having any problem so at last only problem left is gpu vendor specific that i will cover through blender o3de engine that how engine can run in most gpus
i give better doc or reference next time to show it but it very hard and take month to search so that it
blender contribution first pr merged
while working on my engine i take refernce from blender also contributed in blender one issues even got merged other are pending