I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it.
I’m really excited to move on now that I finished this step.
Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready.
I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this
I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them
This devlog marks the start of my 3d game.
I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build.
I don’t even know the version I think it’s like 4.6 or something
Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game.
(i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)
added index.html on git
It’s not worth adding a video but I added a togglable debug mode with cmd4 to make things easier for me
picture of chainsaw man because i want to implement him in my game somehwo
this took a lot of work for some reason
there are still some bugs though and features to add
the features include the losing system (making sure that if pointers are seperated, the game ends with a loss)
the bugs include the cutting because sometimes it will cut the part that the pointers are included in, like if they are in the smaller polygon of the cut (which is the one that gets deleted)
I need to edit the code that chooses which polygon is eliminated so the ones with the pointer never get eliminated
I spent SO MUCH TIME fixing this one bug with colors just to realize that it was because my collisionbox2d’s visibility was on. this pissed me off so much and took so much work to realize it wasn’t a code issue
anyway i finally got to the cutting, worked on some nice themes, please smash that like button and don’t forget to subscribe thanks
look at my video as well, the whole cutting thing took a lot of math and effort
and i think i came up with a pretty cool name that i will probably stick with
Prepare
Create basic line addition
Filter valid lines
Shape as polygon
Perform a real cut
Cut pieces move
Stop here (matches “until pieces move”) 🛑
(i used ai to make this devlog but it just turned my attachment into markdown, that’s all)