Epoch Engine
New Changes:
- Added project boilerplate
- Separated subsystems etc into separate libraries for dynamic linking, improving testability and a swap in-out mechanic.
Some comments
Took a hiatus to play DMC5, Persona, and Cyberpunk but now I’m back on the grind again. Will work on Apollo Accord soon, but since Unity seems too performance demanding and bloat for my needs, I am considering moving over to Godot at an early stage of development. Epoch will be sort of a hobby since I made multiple game engines with various structures but I never used Vulkan. It also serves as a opportunity to learn multithreading and make my own job system. I hope this improves my C++ skills.