Changing the project’s goals
Just a ramble on how the project is gonna be made for the future. First, graphically I’m going to try to achieve a matte, clean look since I don’t have access to tools (cameras, money for 3d model websites, etc) that would let me get high quality, realistic textures/models in order to maintain a uniform look throughout the game. Going to focus more on shaders and world details, and also adding more handmade models to the game.
Update on the project
Other than that, I improved the stability of dialouges now, they trigger consistently and don’t get confused when the player enters multiple dialouge trigger spaces.
PS
Had to go through exam stuff and formatting my computer because Asahi Linux messed it up hard. Working on recovering my data and reinstalling Unity, etc.
Comments 3
You’re back! This project looks really cool, can’t wait to see how it ends up.
Also, how do you handle enemy healthbars? Are there no healthbars, or are they always visible, or do they show when you aim at them?
I still haven’t implemented enemies yet, but I’m planning to only add health bars to bosses. I’m planning to have the aliens be more defensive and the player having to learn the enemy’s blocks in order to defeat them, so they’ll have lower health and thus no need for a health bar.
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