Apollo Accord: Gameplay and story updates, finally!
After multiple delays, I started working on expanding the next chapter of the story.
Story areas!
First, I made the mess hall area where the player goes to support their teammates and fight the boss. I’ve started noticing the similarities between my combat system and the combat systems of arena style shooters, so I intentionally made this area larger so the player has a lot of space to move around (foreshadowing)
I’ve finished the interaction system where the player can interact with in-game objects to trigger story changes, etc. Nothing too special to see here.
Major movement updates!
I made a GRAPPLING SYSTEM. It works by pressing right mouse button, and a circle shows up at where the target is. Simple, but it allows for more dynamic combat, and lets players take advantage of height.
So, simple stuff! I have a lot of smaller updates like showing damage dealt when shooting enemies and stuff like that packed into this update, be tuned for more!
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