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CharlieCatMeow

@CharlieCatMeow

Joined June 10th, 2026

  • 58Devlogs
  • 10Projects
  • 11Ships
  • 85Votes
Just a guy who occasionally does stuff
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4h 43m 21s logged

CarSim Devlof #6

Long one :O

I added a bunch of things, this is my attempt to list them all.

Menus!

I added a start menu and some other stuff. While the game is running, you can press ESC to pause the game and get some stuff you can tweak. You can now change almost everything about the cars which is nice.

New Visuals

The cars aren’t rectangles anymore and actually look like cars! The track also looks a bit better with some curbs (thought they are a bit weird).

New brain

The neurons were hardcoded before, now you can have more hidden layers more easily.

There could be some small stuff I forgot but I think I remembered everything!

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2h 17m 28s logged

MeowBlog Devlog #3

Even more stuff :yay:

Still using the same styling, I have now styled most pages. The website now also checks if the account is the admin account. If it is, you can edit or delete a post. BetterAuth isn’t that complicated for me anymore and I’m starting to piece together how everything works. I still haven’t done the Homepage and the About Page so we’ll see how that goes. Everything else is basically finished though.

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CharliePet

A cat that lives inside your computer.
It can follow your cursor, stretch, look around and if you don’t move your mouse for 8 seconds it goes to sleep.

All art is drawn by me, it’s meant to resemble my cat Charlie. (Look at my profile picture)

(This only works on Windows so if you don’t use Windows please skip)

  • 4 devlogs
  • 5h
  • 6.22x multiplier
  • 28 Stardust
  • playground
Try project → See source code →
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2h 36m 20s logged

Blare Devlog #5

Finished building it now! This is my second time soldering so it went a lot faster than last time.

I fixed a couple bugs with the screen not working, it’s kind of weird. Everything works now though, but I don’t have any complex functionality programmed yet.

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1h 5m 7s logged

CharliePet Devlog #4

Basically finished now!
I made it stay in one place if you click it. It also meows.
The cat now has a wake up animation (just the going to sleep animation but reversed)
The README and demo is done now.
Also fixed a couple of small bugs

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1h 57m 15s logged

MeowBlog Devlog #3

Stuff has been done!!!

I have now finished the guide and everything should be working. I definitely understand it better now and things are starting to make sense. :yay-67-67:

I’m still a bit confused with betterAuth and how it works but at least we got a website!

I added a background image and some styling. Turns out tailwind CSS isn’t as scary as when I first found out about it.

Idk what else to say. I used the usual design I like with the transparency thing, made the buttons do stuff when clicked and yeah ;-;

:boykisser-cute:

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1h 12m 8s logged

MeowBlog Devlog #1

I am so confused.

There’s so much complicated stuff, I did my best to follow the guide up until halfway and I think it works now.
I have never done anything like this before so it is all a bit weird and confusing.

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2h 20m 32s logged

Car Simulation Thingy Devlog #5

It drives better now!

I added a small HUD in the top left so you can see some stats.

There were a couple of bugs with the AI itself so I fixed those as well. You can also speed up the simulation or hide all the cars except the best one.

That’s it!

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1h 2m 52s logged

Charlie Pet Devlog #3

Animations and stuff!

The el gato :cat-comfy: now follows your cursor. If it gets close it may play a short animation. If you don’t move for too long it will get tired and go to sleep. :cat-chips:

Uh yeah

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1h 26m 1s logged

Charlie Pet Devlog #2

Charlie!

This is what I drew in 1.5 hours. It is supposed to resemble the cat seen in my profile picture.
I added a couple animations that Charlie does.

This is also my first time using Aseprite so it took me a while to figure out.

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59m 1s logged

Charlie Pet

It works?

I just used the Crow Assets for now. I followed the guide and it works now. It bounces like a DVD logo, though it is a bit broken.

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1h 11m 56s logged

Car Simulation Thingy Devlog #4

AI and stuff.

The learning algorithm is not perfect but it gets the job done. It uses five rays and its own velocity as input and outputs some steering and throttle value.
This thing wasn’t as hard as I expected and not complicated at all.

I also removed the rays since that was impacting performance a lot D:

The program is still kind of slow tho, I’ll have to fix that.

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1h 1m 10s logged

Car Simulation Thingy Devlog #3

I have now changed the code a bit so that I can easily add multiple cars. The checkpoint system has also been changed so they are evenly spaced.

Rays

The car now measures the distance of five different rays coming out of it. This will be used later (maybe)

You can see the blue lines, they’re the rays

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1h 37m 5s logged

Car Simulation thingy Devlog #2

The track is now a bit smoother. I also added something to calculate the distance to the track. There is also a checkpoint system in place so the program know when the car has driven one lap.

That’s it I think. :blabla:

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55m 4s logged

Car Simulation thingy

Since Stardance got extended and I need something to work on I’m doing this now.

Right now it’s just a turquoise rectangle that can be driven on the screen. There’s also a track that you can drive on.

I’m not sure what I should do in the future, something like training a program to drive on a track would be cool. Still a long way to go though.

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39m 14s logged

Silly site Devlog #2

I added some content to the page. There should now be three sections and because the sections don’t fit on the screen the navigation buttons should now actually do something :D

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Ship

MeowGame

MeowGame is a forest-themed WarioWare style game featuring 7 minigames!

All art is drawn by me, it’s my first time doing this, so don’t expect it to look fabulous.

The minigames:

  • Platformer
  • Clicking Game
  • Fly through obstacles (Like Flappy Bird)
  • Collect falling fruit
  • Jump over spiky bushes
  • Climb to the top (Kind of like Doodle Jump)
  • Maneuver a raft

There’s also a pause menu, just press the Esc key.
If you’re stuck, the controls are shown during the intermission just before the game.

It took me quite a while to get accustomed to everything, from the basic Godot UI to drawing the pixel art. I learned quite a lot throughout this whole process and am pretty happy about the result.

Looking back, there are definitely things I would’ve done differently, but as my first step into game development this is pretty good I think.

I redid a bunch of stuff on the way and kept changing stuff. it took me a while to get a unified theme going (forest and stuff)

Also if you haven’t noticed, the character I drew is inspired from Sekiro. Drawing that character was the hardest, especially the walking animation.

Try project → See source code →
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2h 59m 8s logged

MeowGame Devlog #12 :yay:

Even more fixes and small changes

Some more decoration and visual stuff

I added some bushes in the background of two minigames. I also adjusted the lighting a bit.

Particle changes

I changed the particles a bit. Some of them should be more noticable now.

Pause menu update

You can now find settings inside the pause menu.

Audio fix

I found out the volume that was being changed with the slider in the game settings wasn’t working probably, so I fixed that.

Timer changes

I changed the timers on some minigames so the game is a bit more balanced.

Clicking sound

There is now a sound when you click menu buttons because why not :3-blahaj-spinning:

Timer visibility

The timer wasn’t visible in one or two minigames, so that’s fixed too.

README

I also updated the README a bit in preperation for shipping.

That should be all :yay:

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