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knight_in_rusty_armor

@knight_in_rusty_armor

Joined June 9th, 2026

  • 3Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
Hey! I'm a 17yo aspiring game dev. I have experience with unity, godot, github, and python/pygame. You can check out my itch.io page with the same username.
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7h 15m 42s logged

I’m making a library to make shaders in python and pygame easier with moderngl. All of the basic functionality has been set up, I just need to do some more refactoring to make creating different shaders more condensed and as extrapolated as possible from the lower level stuff. There’s still a lot to do for it to be completely finished. So far you can create objects containing a position, scale, and sprite. The main script handles creating objects from the obj script, displaying a window, and calling the renderer to draw to it. The renderer is where the heavy lifting is done, and communicates with the vertex and fragment shaders to display the final result. You will still have to write the shaders themselves, but the setup and implementation will be much easier.

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30m 37s logged

The main thing I worked on was just implementing better opponent ai. Before it was just a 50/50 which action it took, but now it takes into account the current loadout and decides what to do from there. I also fixed a bug where you could just spam fire and ignore the turnbased system and created a new web build (although it’s not on itch yet since the voting for the game jam is still going)

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5h 42m 28s logged

Devlog 1:
This is a prototype of a turn based dueling game I made for the very serious juniper dev game jam. So far, all the basic gameplay is implemented. You start with 3/6 bullets and 3 health. On your turn, you can either shoot the current chamber, or spin the cylinder in hopes of a better shot next round. In the future I plan to add more complete art, better ai, win streaks, and maybe per round upgrades as well. You can play and rate the game for the jam on the projects demo page!

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