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30m 37s logged

The main thing I worked on was just implementing better opponent ai. Before it was just a 50/50 which action it took, but now it takes into account the current loadout and decides what to do from there. I also fixed a bug where you could just spam fire and ignore the turnbased system and created a new web build (although it’s not on itch yet since the voting for the game jam is still going)

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