Worked on the new ui for the html file, implementing necessary features for cad operations
Worked on the new ui for the html file, implementing necessary features for cad operations
Worked on AI3DSTUDIO’s advanced modeling capabilities, implementing Merge/Weld Vertices, Vertex Dissolve, Edge Dissolve, and Face Dissolve, including topology updates and Undo/Redo support.I also created requirements.txt and README.md, resolved Python dependency conflicts involving MediaPipe, NumPy, and OpenCV, verified the application launches successfully, and pushed the changes to the advanced-modeling branch on GitHub.Next, I’ll test the installation process in a fresh environment to make AI3DSTUDIO easier for others to try.
After implementing Inset, AI3DSTUDIO’S mesh-editing system was expanded with several advanced modeling features, including Loop Cut, Bevel, Merge/Weld Vertices, Vertex Dissolve, Edge Dissolve, Face Dissolve, and Bridge Edge Loops. The editing workflow was also improved with Vertex, Edge, and Face selection and manipulation, along with Undo/Redo support for mesh-editing operations, significantly improving AI3DSTUDIO’S overall polygon-modeling capabilities.
Starting with the wing, we created a 2.4 m main wing, subdivided it into sections, shaped it into a swept and tapered planform, added 3D thickness using a Solidify modifier, corrected the sweep direction toward the tail, and positioned it through the fuselage. We then created and sized a smaller rear horizontal tail plane for stability.
I started developing a custom solar-electric glider focused on efficient, stable, and long-endurance flight. The aircraft is being designed from the ground up rather than directly copying an existing aircraft.
While upgrading the UI the features that I made had disappeared and now I worked to create a html file where i can link it to Stardance.
Worked to improve the UI
Implemented and stabilized hand-based viewport interaction. The system now supports a screen-space hand cursor controlled by the index finger, pinch-based selection of vertices, edges, and faces, and two-hand gesture editing. Vertex movement is working, while edge and face movement are being integrated by transforming their underlying mesh vertices. Object Mode gestures for movement, rotation, and scaling remain functional. The next focus is completing reliable hand-based edge/face manipulation and improving pinch-based selection accuracy.
Completed till multi-face selection
Completed the undo redo system for all the edit options.
WORKING TO UPGRADE THE 3D DESIGNING SOFTWARE