stardance has been extended another month! the new deadline is october 31 :)

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Madhanraj

@Madhanraj

Joined June 1st, 2026

  • 12Devlogs
  • 2Projects
  • 1Ships
  • 0Votes
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3h 31m 52s logged

Worked on AI3DSTUDIO’s advanced modeling capabilities, implementing Merge/Weld Vertices, Vertex Dissolve, Edge Dissolve, and Face Dissolve, including topology updates and Undo/Redo support.I also created requirements.txt and README.md, resolved Python dependency conflicts involving MediaPipe, NumPy, and OpenCV, verified the application launches successfully, and pushed the changes to the advanced-modeling branch on GitHub.Next, I’ll test the installation process in a fresh environment to make AI3DSTUDIO easier for others to try.

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2h 43m 2s logged

After implementing Inset, AI3DSTUDIO’S mesh-editing system was expanded with several advanced modeling features, including Loop Cut, Bevel, Merge/Weld Vertices, Vertex Dissolve, Edge Dissolve, Face Dissolve, and Bridge Edge Loops. The editing workflow was also improved with Vertex, Edge, and Face selection and manipulation, along with Undo/Redo support for mesh-editing operations, significantly improving AI3DSTUDIO’S overall polygon-modeling capabilities.

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1h 22m 30s logged

Starting with the wing, we created a 2.4 m main wing, subdivided it into sections, shaped it into a swept and tapered planform, added 3D thickness using a Solidify modifier, corrected the sweep direction toward the tail, and positioned it through the fuselage. We then created and sized a smaller rear horizontal tail plane for stability.

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2h 28m 34s logged

While upgrading the UI the features that I made had disappeared and now I worked to create a html file where i can link it to Stardance.

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Ship Pending review

I am shipping Stardance in its current state because my available development time has been limited by my Class 12 studies and school schedule. Although the complete vision for AI3D Studio is much larger and several features are still under development, I wanted to submit the working progress I have achieved rather than leave the project unshipped.

The current version represents a major milestone of the project, with a functional 3D environment, AI interaction, computer-vision-based interaction, and database integration already implemented. I plan to continue developing the remaining features after shipping.

This is not the final version of AI3D Studio — it is the first major milestone toward the complete system I originally envisioned.

  • 5 devlogs
  • 33h
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2h 12m 29s logged

Implemented and stabilized hand-based viewport interaction. The system now supports a screen-space hand cursor controlled by the index finger, pinch-based selection of vertices, edges, and faces, and two-hand gesture editing. Vertex movement is working, while edge and face movement are being integrated by transforming their underlying mesh vertices. Object Mode gestures for movement, rotation, and scaling remain functional. The next focus is completing reliable hand-based edge/face manipulation and improving pinch-based selection accuracy.

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