Made a Main Menu screen with a settings menu where you can control volume and adjust fullscreen
Also changed enemy behaviour and made it more menacing. scaled it up and increase its sight.
fixed a bug where the health wouldn’t get dropped correctly when enemy is killed
Changed the theme and added Start Menu. fixed a bug where the enemy king wouldn’t get checked without moving
Designed th e health mechanics for the player
Used the depiction of 5 hearts on the HUD for the player health where each half heart gets taken away for each slime hit.
Fixed a bug where the player would get heart after the slime was defeated
The slimes now have a 50 percent chance to drop a heart
Finally finished my game
Made the health system for the player where the health gets reduced when damaged by a slime. Health does not regenerate when changing levels also added the UI for health as 5 hearts which deplete accordingly.
Created the transitions between the levels and scenes so that when the player dies the screen fades away and restarts from level 1
Made the player death animation and coded it in the game
Fixed a bug where the bridge in level 3 was not working properly
Fixed another bug where the players health would remain the same after death and respawn.
Added variables and elements for players health
Also fixed the player taking damage sound
Completed Level design
made level 2 and level 3. Also made transitions using gdscript and preload cmd.
Finished combat mechanics only player health and slime damage is left
fixed a bug where it wouldn’t changed scenes or get back to the root scene
completed the levels by using a root scene and making inherited scenes . added a bridge sprite to the game
Started on level 2 and level 3 inherited from root level, made a change in scene transitions so that it changes it automatically using the level no. as int variable
Changed Enemy behaviour and increased the detection range
Fixed Combat bugs and the enemy would be thrown in the opposite direction
Finished making the player and added a camera that moves with the player with limits.
Made the root level from which scenes will be inherited and added overlay decoration
Added Y-sorting so that the game feels 3D and normal
Fixed collisions for slimes and decorations and also added world borders
Fixed some bugs in combat and movement mechanics
completed main scene
made screen transitions and made the selector for each class of ship
worked on 3 types of lasers which behave differently for each selected ship
Made UI screens
made game start screen
made a screen where u can chosse between diff types of ships
made a mute button
made a game over screen
added buttons and sprites, fixed bugs and also added different variables and customised ui. will be adding different health and projectiles for each ship and so
i imported the assets and made the background. i made it loop so as to give the effect of a moving spaceship, made some basic variables for later use. added collision boundaries
edited the main screen. added a settings button which can control music volume and toggle fullscreen, added a back button by pressing esc to quit the game. changed the main menu UI design a bit
added nature and greenery to the scene .
made the button and changed home screen design.
imported portal to change the button in the level to get back to the home screen.
modded the difficulty of the levels .
completed overall level 3 and home screen design
completed labels and coins.
changed the mechanics a bit
added enemies
fixed a bug where enemy would stay in place at the corner.
added the score keeper at the end of the level
started level 3.made the base level
tested it to modify the overall difficulty.
fixed some older bugs where score from another level would appear.
Connected the signals for detection and attack
Added attack mechanics to the player so now the player hits the slime and it takes damage and gets pushed back
Added health to slime so that it plays destroyed animation after getting hit a few times and evaporates from the game