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samriddhjoneja

@samriddhjoneja

Joined June 8th, 2026

  • 17Devlogs
  • 4Projects
  • 4Ships
  • 71Votes
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2h 21m 5s logged

Made a Main Menu screen with a settings menu where you can control volume and adjust fullscreen
Also changed enemy behaviour and made it more menacing. scaled it up and increase its sight.
fixed a bug where the health wouldn’t get dropped correctly when enemy is killed

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Ship 💀 Cursed

I made an RPG game with cute retro graphics. The part which was really challenging and which i am proud of is making the collisions work for the enemy and the HUD heart health display system.
WASD to move and E to attack. The goal is to eliminate all the enemies on all 3 levels

  • 8 devlogs
  • 12h
  • 7.83x multiplier
  • 46 Stardust
Try project → See source code →
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50m 59s logged

Designed th e health mechanics for the player
Used the depiction of 5 hearts on the HUD for the player health where each half heart gets taken away for each slime hit.
Fixed a bug where the player would get heart after the slime was defeated
The slimes now have a 50 percent chance to drop a heart
Finally finished my game

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1h 19m 31s logged

Made the health system for the player where the health gets reduced when damaged by a slime. Health does not regenerate when changing levels also added the UI for health as 5 hearts which deplete accordingly.

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1h 54m 20s logged

Created the transitions between the levels and scenes so that when the player dies the screen fades away and restarts from level 1
Made the player death animation and coded it in the game
Fixed a bug where the bridge in level 3 was not working properly
Fixed another bug where the players health would remain the same after death and respawn.
Added variables and elements for players health
Also fixed the player taking damage sound

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1h 1m 32s logged

Completed Level design
made level 2 and level 3. Also made transitions using gdscript and preload cmd.
Finished combat mechanics only player health and slime damage is left
fixed a bug where it wouldn’t changed scenes or get back to the root scene
completed the levels by using a root scene and making inherited scenes . added a bridge sprite to the game

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1h 2m 27s logged

Started on level 2 and level 3 inherited from root level, made a change in scene transitions so that it changes it automatically using the level no. as int variable
Changed Enemy behaviour and increased the detection range
Fixed Combat bugs and the enemy would be thrown in the opposite direction

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2h 14m 6s logged

Finished making the player and added a camera that moves with the player with limits.
Made the root level from which scenes will be inherited and added overlay decoration
Added Y-sorting so that the game feels 3D and normal
Fixed collisions for slimes and decorations and also added world borders
Fixed some bugs in combat and movement mechanics

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1h 8m 20s logged

completed main scene
made screen transitions and made the selector for each class of ship
worked on 3 types of lasers which behave differently for each selected ship

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1h 58m 45s logged

Made UI screens
made game start screen
made a screen where u can chosse between diff types of ships
made a mute button
made a game over screen
added buttons and sprites, fixed bugs and also added different variables and customised ui. will be adding different health and projectiles for each ship and so

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1h 10m 19s logged

i imported the assets and made the background. i made it loop so as to give the effect of a moving spaceship, made some basic variables for later use. added collision boundaries

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Ship

An adaptation of brackeys platformer tutorial, pls note that only assets are imported while the gameplay is very different. this is NOT an imitation or direct copy of the game . (u can teleport and stuff and u have to clear 3 levels with all coins). WASD to move and E to teleport or phase within blocks

  • 4 devlogs
  • 5h
  • 8.20x multiplier
  • 41 Stardust
Try project → See source code →
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1h 22m 5s logged

edited the main screen. added a settings button which can control music volume and toggle fullscreen, added a back button by pressing esc to quit the game. changed the main menu UI design a bit

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58m 33s logged

added nature and greenery to the scene .
made the button and changed home screen design.
imported portal to change the button in the level to get back to the home screen.
modded the difficulty of the levels .
completed overall level 3 and home screen design

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1h 44m 48s logged

completed labels and coins.
changed the mechanics a bit
added enemies
fixed a bug where enemy would stay in place at the corner.
added the score keeper at the end of the level

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1h 8m 56s logged

Connected the signals for detection and attack
Added attack mechanics to the player so now the player hits the slime and it takes damage and gets pushed back
Added health to slime so that it plays destroyed animation after getting hit a few times and evaporates from the game

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