You are browsing as a guest. Sign up (or log in) to start making projects!

theskriptkid

@theskriptkid

Joined May 31st, 2026

  • 9Devlogs
  • 3Projects
  • 1Ships
  • 0Votes
Open comments for this post

1h 40m logged

I have worked a bit and managed to get back to the Version bevore the mayor Code refactoring.

However, now still a few stuf f is needed like SFX (Very important!), Music (also important) And Animations for the boss/Level transfer (Nice to have).

Oh, and also I need a banner… But I cant draw… well, how bad can it be, right???

0
0
7
Ship

And FInnaly everything is working and I feel like im ready to present it! It was an really crazy projekt and I didnt think I had tto put in so much time... But after all im really proud of what it became. It may not be the coolest/Prettiest or whatever, but its my little personal space on the whole wide Internet!!

Try project → See source code →
Open comments for this post

1h 44m 20s logged

My final version is Live!!!

This was an Interesting projekt, as i never really did anything with Frontend development so I basacly started from 0… But it was An very cool Learning expirience and I will surely need these skill in the future aswell!

0
0
7
Open comments for this post

1h 20m 28s logged

I made an new base_level_komplex wich is able to add buttons/change animations/stuff while only editing 1 fle instead of many. This change adds way easier of adding an back button, reset button or/and home button (and maybe even more!) Also all variables can be overridden with just

$path/to/node.myvariable = 0

The Nect tim I need still to add the Boss 1 level the Signals back and then I will ad an Back button to stop a level! (without the need of relaunching the game)

0
0
3
Open comments for this post

4h 59m 57s logged

I have made mayor Progress on the Bossfight and added some more phases. On the 1. Picture, you see how the fun looks for me on the dev side. On the 2. Picture, It is the current Boss-level. I have added some Boster Pads, wich boosts you up a bit, and the Holes the boss is making (Once the animation is done)

I still have to do the Following:

A) Make the holes dissapear if they are not there

B) Add the Boss in an Spaceship spritesheet and when he is hurt (last phase)

C) Make animations for the phases and when he is spawning/ Defeated etc.

But thats for the next Time ;) Until then!

0
0
1
Open comments for this post

58m 26s logged

DevLog #1

I have Initialised the Repo, added basic endpoints (but currently, as you may see NO gui) And Then I Expirimented with the database, and the webserver modules, and realised that Python is WAY WAY cooler than C Webserver development (Unexpected, right??)

For example, where you had to manually find a string in an bigger string and pharse that to get your json data into an variable, in python you only have to data[“username”] and you get it. Isnt that cool???

0
0
2

Followers

Loading…