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catmaster514

@catmaster514

Joined June 7th, 2026

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California based high school student who took at a game development class at a junior college and now believes there the second coming of Kojima
current project: Wizard Fighting Game
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59m 7s logged

Fixed an issue with the one way platforms in godot where the player would run into them from the side and bounce off of them, added a script to handle the collision layers for platforms to the platform object and changed the players collision box to a custom polygon to fix

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3h 31m 22s logged

Big Update
Added Double Jump and particles for it
reworked the entire code for jumping for a smoother feel
created one method for all instances of player acceleration and deceleration
added jump squat which is 3 frames between the Jump input and the player leaving the ground
tuned movement values

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4h 46m 30s logged

I have created the basic systems in place for the game including a state machine to handle animations, and basic movement which is a modified version of the built in CharacterBody2D script, this movement uses the move_toward math function to add acceleration and deceleration, this is to emulate the feel of games like smash, while still having more snappiness with no jump squat(frames before leaving the ground)

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