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j4y_boi

@j4y_boi

Joined June 6th, 2026

  • 17Devlogs
  • 3Projects
  • 1Ships
  • 19Votes
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1h 48m 33s logged

Clackwork Devlog #3

  • Making progress in making the case for my clock
  • Added 3D models for the keycaps so I could gauge the size for the cutout for the keys
  • Screen mounting solution still needs to be figured out
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2h 1m 20s logged

Clackwork Devlog #3

  • Reworked entire PCB, the ESP was supposed to be on top but I followed the tutorial a bit too literally.
  • Switched from Autodesk Inventor to Fusion for CAD because it might not be a good idea to learn a whole new piece of software 7 days before the deadline.
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1h 13m 38s logged

Clackwork Devlog #1

  • Finished making the PCB, the only thing that remains for the PCB is adding some silkscreen art, it’s extremely bland at the moment.

  • Made a logo for this project in Figma! (Check the project banner).

  • The basic idea for this project is going to be that the USB port on the back of the alarm clock can also be used as a USB HID device by toggling keyboard mode on the device. This’ll happen with a keybind. This is also kind of the reason why I built this thing with 8 switches lol

I’ll start work on CAD tomorrow.

(Edit: I should’ve researched this earlier, but the Seeed Studio XIAO ESP32-C3 can’t be flashed with a HID firmware like the Arduino Uno 🥀, I’ll have to choose between either using Bluetooth to get this working, or get a ESP32-S3)

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1h 38m 30s logged

Working on game mechanics, also found out that you can actually generate meshes with CSG 3D objects. I don’t even need to learn Blender for this project at this rate! (Though, it would be nice to learn)

The GUI looks pretty horrendous at the moment, but it’s still a WIP.

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1h 48m 6s logged

Changes:

  • Added a dummy save file screen
  • started work on a dialog system
  • started work on first 3D level
  • you can now skip the opening logo’s
  • implemented save management system

Gameplay won’t be finished for a bit, I got a rough concept and storyline plotted out, but only time will tell how much will actually be implemented.

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Ship

I made Pip the Mouse as a Desktop pet! Pip the Mouse was originally one of my first game projects ever, and to celebrate it’s one year anniversary (and to participate in this challange) I turned him into a pet that wanders around on your desktop! You can feed him, play with him and throw him around!

You can download him from the itch.io page:
https://j4y-boi.itch.io/pip-the-mouse-desktop-edition

(Link to message in #playground-ships:
https://hackclub.slack.com/archives/C0C51NCK1DG/p1791742520319769)

  • 8 devlogs
  • 14h
  • 10.93x multiplier
  • 157 Stardust
  • playground
Try project → See source code →
Open comments for this post

3h 39m 19s logged

What did I do?

  • Fixed a lot of physics related bugs (and probably also created a ton, but I don’t have the willpower to search for them)
  • Pip turns a bit during dragging (such dramatic change)

What remains?

  • The itch.io page
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Open comments for this post

1h 33m 1s logged

What did I do?

  • Added saving
  • Updated Stats menu a bit
  • Added clear button (not visible in screenshot)

What remains?

  • Fixing collision detection when somethings on top of Pip
  • Particles
  • General QOL and UX improvements
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Open comments for this post

1h 44m 19s logged

What did I do?

  • GUI can now be enabled without game being active window
  • Clickthrough

What remains?

  • Pip actually eating the food and interacting with the ball
  • Save files
  • extra idle animations
  • fixing pip being immovable object
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Open comments for this post

2h 44m 46s logged

What did I do?

  • First gameplay elements implemented
  • art added
  • GUI largely functional

What remains?

  • Pip actually eating the food
  • Play feature
  • Save files
  • Clickthrough (The game is currently running as a fullscreen application)
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