stardance has been extended another month! the new deadline is october 31 :)

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eunalian

@eunalian

Joined June 6th, 2026

  • 7Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
oh dear, oh deaaaaaaaar
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3h 27m 57s logged

started doing the firmware!!!! to be honest its just some light python running on the rpi so does that really count as firmware?

i think with how little time there is left for stardance, ill just settle for some minimum viable ship that i can settle with, then ill just ship the project by this point. im so tired

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12h 31m 36s logged

ive had a convention so i needed to finish this in time, haven’t had the time to write any devlog at all

in the end i couldnt make it in time but hey, ive assembled mostly everything, things are working, i have some vibecoded placeholder code that ill replace with my own code soon enough, and some art i drew myself

turns out…. its too front heavy, unbearably so.
im too burnt out to work on this for now, ill probably move on to something else in the meantime

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6h 2m 25s logged

Its all polishing……. Its ALL polishing…….. Always refining and tweaking and adjusting

My timeline has 122 features and at this point its such a jumbled mess that if I adjust anything at least 30 other things will break in propagation
I hate parametric CAD, but whatever this is is almost ready to print. Finally

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1h 23m logged

this is actually starting to come together now, spent a good part of the evening just trying out random ideas on onshape and seeing what sticks, turns out the best way to work is not to overthink too much

next i will probably need to set up the github page, write a readme.md and all

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1h 12m logged

created a mount that holds the actual display to the damn bezel, though the sketch looks kind of cursed (address me, the cloud of mirror constraints says)

i find that I get distracted on small details instead of drawing the rest of the owl. (/ref) case in point, much of the hour I spent making on this was spent arguing things like: do I design the fillets straight into the sketch or just apply it after extruding? so I think it’s best if I give myself a roadmap I need to follow.

  1. decide how I want it to look, and decide quickly, so that I’ll have time to work on the technical details later.
  2. the technical details :) how will I assemble different parts together? how do I plan to actually see out of this mess?
  3. software. well here, I’m not too sure yet. I’ll figure something out.

here’s to future me! maybe next devlog i’ll add some design flare to make it look less like a box of plastic and more like my lovingly personalized box of plastic.

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1h 56m 43s logged

Spent a few hours fighting onshape, trying my best to turn the ideas I have in my head into exact dimensions and constraints and 2d sketches. CAD is SO tedious, I swear. But at least I ended up with what I wanted, a roughly TV shaped helmet sized to fit my own head.

Well, after two hours I have something that looks a little bland :/ The design I had been hoping for was something more inspired with Nintendo’s FAMICOM. But I think I’m getting ahead of myself?

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