spent 30 minutes just fumbling with onshape’s draft tool. just to make. cat ears. thats all </3
spent 30 minutes just fumbling with onshape’s draft tool. just to make. cat ears. thats all </3
this is actually starting to come together now, spent a good part of the evening just trying out random ideas on onshape and seeing what sticks, turns out the best way to work is not to overthink too much
next i will probably need to set up the github page, write a readme.md and all
created a mount that holds the actual display to the damn bezel, though the sketch looks kind of cursed (address me, the cloud of mirror constraints says)
i find that I get distracted on small details instead of drawing the rest of the owl. (/ref) case in point, much of the hour I spent making on this was spent arguing things like: do I design the fillets straight into the sketch or just apply it after extruding? so I think it’s best if I give myself a roadmap I need to follow.
here’s to future me! maybe next devlog i’ll add some design flare to make it look less like a box of plastic and more like my lovingly personalized box of plastic.
Spent a few hours fighting onshape, trying my best to turn the ideas I have in my head into exact dimensions and constraints and 2d sketches. CAD is SO tedious, I swear. But at least I ended up with what I wanted, a roughly TV shaped helmet sized to fit my own head.
Well, after two hours I have something that looks a little bland :/ The design I had been hoping for was something more inspired with Nintendo’s FAMICOM. But I think I’m getting ahead of myself?