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COYG_KNGPLCJMS

@COYG_KNGPLCJMS

Joined June 1st, 2026

  • 32Devlogs
  • 23Projects
  • 6Ships
  • 67Votes
idk
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10h 2m 1s logged

Space Based Factory Game:

I kinda just wasted like 10 hrs getting this thing to work. I originally planned to do a system where the player can place it anywhere and at any orientation. I worked on this system for like 10 hrs and it still doesn’t work as you can tell. I’m going to replace everything with a grid based system because I can get this working and I don’t want to use more time. I probaly should’ve started with a grid system.

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1h 8m 51s logged

Very Short Devlog 6:

3d Maze Game in plain HTML and JS:

I finished making the win screen with and made it so that touching the win zone takes you to the win screen. I also added a minimap and a mini compass to the base game to help the player.

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1h 24m 49s logged

Very Short Devlog 5:

3d Maze Game in plain HTML and JS:

I have finished adding the exit of the maze. It is a basic green wall that takes you to the win screen. I also improved the brightness so it looks more realistic.

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2h 9m 46s logged

#Very Short Devlog 4:

3d Maze Game in plain HTML and JS

I first fixed the fisheye distortion by modifying the distance. The main addition is adding the DFS maze generator which took a lot longer. I couldn’t just copy and paste my old maze generator code because it creates a super thin wall which is not possible in this game. The recursive method kept hitting a call stack limit so I had to remake the entire thing from scratch which was fun.

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54m 35s logged

Very Short Devlog 3:

3d Maze Game in plain HTML and JS

I decided to make the game look more realistic by addding gradients to both the walls and the background. There is a slight fisheye distortion that I will fix later.

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2h 8m 15s logged

Very Short Devlog 2:

3d Maze Game in plain HTML and JS

I first improved the rotation and movement so it feels less sticky. After an hour of debugging, the 3d raycasting and rendering is working. I plan to copy the code from my previous maze generator to make the maze.

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1h 51m 8s logged

Very Short Devlog 1:

3D Maze Game in plain HTML and JS.

I Have decided to make a playable 2d version that will be converted to 3d later. I was able to make a simple character that can be moved and rotated along with the ability to collide with walls.

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1h 12m 27s logged

BOGO-AI

AI is wasting too much water and electricity for incorrect responses. I decided to fix that by combining the theoretical potential of Bogosort and AI.
BOGO-AI is just a simple paragraph generator that generates text based on a probability. I implemented a rng using crypto.getRandomValues for the most random it could get. Image generation is also being developed.
To be Honest, this project is mainly so I could make functions for a future neural net I’m making.

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3h 33m 3s logged

I decided to try and make a full game in 4-5 hours.

I decided on geometry dash, because of the simple artwork.

This game has a lot of flaws given the time but there is basic gameplay. IDK why it says 3hr 33m because it should be around 4-5. I guess Hackatime did give me an extra 6 hours on a different project.

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9h 51m 4s logged

WarioWare devlog something:

I’m not actively working on this but I’m still making a devlog(Check side note).

This is going to be a short devlog but I just followed the guide and finished the basic part of it. I’m also working on a custom minigame based around gambling.

Side Note:I only worked on this project for like 1-3 hours and it says 9hrs 51m for some reason. I don’t know what happened and I’m trying to avoid going over 10hrs. Hackatime maybe broke or I found an unknown bug. I only realized this after checking Hackatime for a different project.

Edit:

I seem to found the issue. When I was making other games, I kept this game in the background to refer to past scripts. This probaly recorded time eventhough I didn’t add anything to it, just looked at scripts.

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1h 34m 24s logged

Chess engine devlog 1:

I decided to make a chess engine from scratch for some reason

So far I have made the basic structure

  • I have made a board, the colors arent correct but I will fix that later.
  • I also made the pieces movable. It doesn’t check if it’s valid yet.

Things I plan to add

  • A simple minimax algorithm with pruning
  • Customizable colors and themes
  • Sound effects
  • Potentially statistics and tools that can be enabled

I’m also considering whether to make the algorithm in c++ or just JS.

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Ship

I made a simple wordle clone using vanilla js. It is a simple game that works offline and without accounts. It is mininal and use little resources. You can run it in any html code editor.

  • 4 devlogs
  • 8h
  • 2.66x multiplier
  • 21 Stardust
Try project → See source code →
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1h 42m 57s logged

Wordle Devlog 4:

Final devlog. I have added a keyboard that shows what letters are remaining after some debugging. I also fixed a visual bug where the boxes are drawn over the win screen.

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1h 3m 17s logged

Wordle thing devlog 3:

I mainly worked on finishing some bugs.

  • Added duplicate letter handling
  • Fixed win/lose screen
  • Overhauled answer checking.

I also added a wave flipping animation that sometimes work.

With the core game done, there is only polishing remaining. I do plan on adding a little keyboard thing that shows up at the bottom and maybe changing the wordlist to prevent it from picking obscure words.

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1h 24m 1s logged

Wordle thing devlog 2:

The game is now playable.
I implemented a simple word checker by comparing two arrays. The game still has alot of issues but it is now working.

List of Issues to fix

  • Fix the issue of letters showing up as yellow when they should be grey.
  • Add animation.
  • Prevent the user from typing when they won.
  • Make a win and start screen.
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3h 39m 10s logged

Wordle Lite DEVLOG 1:

School is nearly starting so that means I need to port all my games to code.org which now supports vanilla js.

I decided to try to remake wordle because I couldn’t find an open source version that works on code.org as it doesn’t support js frameworks. I found a list of all wordle words from nolanlad and pasted it into my code. So far you can type words and delete characters and it can check if its a valid word.

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