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COYG_KNGPLCJMS

@COYG_KNGPLCJMS

Joined June 1st, 2026

  • 20Devlogs
  • 15Projects
  • 5Ships
  • 45Votes
Arsenal>Tottenham. I will eventually maybe probably finish my projects.
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1h 34m 24s logged

Chess engine devlog 1:

I decided to make a chess engine from scratch for some reason

So far I have made the basic structure

  • I have made a board, the colors arent correct but I will fix that later.
  • I also made the pieces movable. It doesn’t check if it’s valid yet.

Things I plan to add

  • A simple minimax algorithm with pruning
  • Customizable colors and themes
  • Sound effects
  • Potentially statistics and tools that can be enabled

I’m also considering whether to make the algorithm in c++ or just JS.

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1h 42m 57s logged

Wordle Devlog 4:

Final devlog. I have added a keyboard that shows what letters are remaining after some debugging. I also fixed a visual bug where the boxes are drawn over the win screen.

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1h 3m 17s logged

Wordle thing devlog 3:

I mainly worked on finishing some bugs.

  • Added duplicate letter handling
  • Fixed win/lose screen
  • Overhauled answer checking.

I also added a wave flipping animation that sometimes work.

With the core game done, there is only polishing remaining. I do plan on adding a little keyboard thing that shows up at the bottom and maybe changing the wordlist to prevent it from picking obscure words.

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1h 24m 1s logged

Wordle thing devlog 2:

The game is now playable.
I implemented a simple word checker by comparing two arrays. The game still has alot of issues but it is now working.

List of Issues to fix

  • Fix the issue of letters showing up as yellow when they should be grey.
  • Add animation.
  • Prevent the user from typing when they won.
  • Make a win and start screen.
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3h 39m 10s logged

Wordle Lite DEVLOG 1:

School is nearly starting so that means I need to port all my games to code.org which now supports vanilla js.

I decided to try to remake wordle because I couldn’t find an open source version that works on code.org as it doesn’t support js frameworks. I found a list of all wordle words from nolanlad and pasted it into my code. So far you can type words and delete characters and it can check if its a valid word.

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3h 44m 20s logged

#GMTK Game Jam Final Day
As usual the second the game leaves my computer it has multiple issues on the browser. It has lag spikes nearly everywhere and the browser blocks music that is automatically played. I tried to fix some issues but ran out of time to fix it.

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10h 45m 14s logged

GMTK Game Jam Day 4

I also finally figured out how to add newlines. I had to spam Shift + Enter like 30 times and pray my browser doesnt crash. There might be a better way that I couldn’t find. I also forgot to post a devlog before 10 hours so there goes 43 minutes.

I mainly worked on creating a playable version that I can polish:

  • Added 10 tasks
  • Created a basic Starting, Level, and End screen
  • Added the Meltdown event that occurs if you run out of time
  • Animated some elements
  • Added Ice physics
  • Made the game actually playable
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4h 59m 14s logged

GMTK Game Jam Day 2/4: Today I decided to add finish the rooms and the UI. I added basic decorations to the 5 rooms. I also added the timer and added a small indicator that shows what task you have to do.

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4h 6m 43s logged

GMTK Game Jam Day 1/4:

I had 4 days to build a game
around the theme Countdown. I decided to create a game where you
had to navigate a map to complete tasks before a countdown reaches 0.
I built a simple map in Godot with multiple rooms I can add to later. I also finished making a controllable player.

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1h 5m 38s logged

In my maze generator website, I plan to make 5 different maze generating algorithms. I built a simple recursive backtracking algorithm and have it render on a canvas.

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