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1h 8m 51s logged

Very Short Devlog 6:

3d Maze Game in plain HTML and JS:

I finished making the win screen with and made it so that touching the win zone takes you to the win screen. I also added a minimap and a mini compass to the base game to help the player.

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1h 24m 49s logged

Very Short Devlog 5:

3d Maze Game in plain HTML and JS:

I have finished adding the exit of the maze. It is a basic green wall that takes you to the win screen. I also improved the brightness so it looks more realistic.

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2h 9m 46s logged

#Very Short Devlog 4:

3d Maze Game in plain HTML and JS

I first fixed the fisheye distortion by modifying the distance. The main addition is adding the DFS maze generator which took a lot longer. I couldn’t just copy and paste my old maze generator code because it creates a super thin wall which is not possible in this game. The recursive method kept hitting a call stack limit so I had to remake the entire thing from scratch which was fun.

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54m 35s logged

Very Short Devlog 3:

3d Maze Game in plain HTML and JS

I decided to make the game look more realistic by addding gradients to both the walls and the background. There is a slight fisheye distortion that I will fix later.

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2h 8m 15s logged

Very Short Devlog 2:

3d Maze Game in plain HTML and JS

I first improved the rotation and movement so it feels less sticky. After an hour of debugging, the 3d raycasting and rendering is working. I plan to copy the code from my previous maze generator to make the maze.

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1h 51m 8s logged

Very Short Devlog 1:

3D Maze Game in plain HTML and JS.

I Have decided to make a playable 2d version that will be converted to 3d later. I was able to make a simple character that can be moved and rotated along with the ability to collide with walls.

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