You are browsing as a guest. Sign up (or log in) to start making projects!

Tomatofu

@Tomatofu

Joined June 1st, 2026

  • 2Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
Open comments for this post

10h 3m 55s logged

I added a basic Verlet integration physics engine with 2d balls and polygons. You can drag the balls and points on the polygons around. The physics runs on a fixed timestep, but I added interpolation so the rendering is still smooth.

0
0
3

Followers

Loading…