Balld
- 2 Devlogs
- 15 Total hours
ball physics puzzle game
ball physics puzzle game
I added texture support to the polygons so that the graphics don’t get boring. I also improved the physics with better polygons and taking mass into account.
I added a basic Verlet integration physics engine with 2d balls and polygons. You can drag the balls and points on the polygons around. The physics runs on a fixed timestep, but I added interpolation so the rendering is still smooth.