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4h 28m 10s logged

I added texture support to the polygons so that the graphics don’t get boring. I also improved the physics with better polygons and taking mass into account.

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10h 4m 7s logged

I added a basic Verlet integration physics engine with 2d balls and polygons. You can drag the balls and points on the polygons around. The physics runs on a fixed timestep, but I added interpolation so the rendering is still smooth.

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