@Tomatofu on Balld · about 15 hours ago 10h 3m 55s logged I added a basic Verlet integration physics engine with 2d balls and polygons. You can drag the balls and points on the polygons around. The physics runs on a fixed timestep, but I added interpolation so the rendering is still smooth.
@Tomatofu on Balld · about 15 hours ago 10h 3m 55s logged I added a basic Verlet integration physics engine with 2d balls and polygons. You can drag the balls and points on the polygons around. The physics runs on a fixed timestep, but I added interpolation so the rendering is still smooth.
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