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jdszekeres

@jdszekeres

Joined June 4th, 2026

  • 41Devlogs
  • 8Projects
  • 7Ships
  • 96Votes
Long-time programmer and amateur photographer

Working on: Astrophotography Tools
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42m 40s logged

I’ve added the first draft of alarm clock code. It fetches time over NTP and plays the Monty Python Lumberjack song at alarm time (Because it plays right after the Dead Parrot Sketch in “And Now for Something Completely Different”).

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1h 45m logged

Completed what is hopefully my final design for the enclosure. It features both the buttons and screen on the top, which differs from the guide, but don’t worry, It’s all going to be turned sideways in the end. Also, if you look very closely, you’ll see that my buzzer hole is in the shape of a parrot that is resting/pining for the fjords

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1h 32m 54s logged

Hi, Hola, Bonjour, and welcome to my Blare devlogs. During this first session I’ve created my PCB and KiCad and imported it into Onshape.

To make my project unique I am going to add a web control interface as well and I’ve added clipart and quotes from Monty Python Dead Parrot Scene to the PCB silkscreen

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Ship

In this ship, I:

  • Finally got to fixing the UI, making it more space-themed (i.e stars on every page background with comets, zero-g floating cards, comsic latte color scheme)
  • Added planets and other visible celestial objects to the FOV preview
  • Made the Bortle Scale indicator work by building my own light pollution map from the CU Boulder VIIRS dataset

Check out this photo of the moon I took!

  • 4 devlogs
  • 6h
  • 18.57x multiplier
  • 106 Stardust
Try project → See source code →
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2h 6m 53s logged

I fixed the Bortle Scale by building my own light pollution map from scratch using a light pollution scattering kernel using the CU Boulder VIIRS dataset.

Previously, the dataset I used didn’t have enough labels for each bortle scale and had country borders, which screwed with what the expected light pollution is.

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1h 38m 49s logged

I’ve taken your feedback from the last ship and I’ve started work on a more space-y theme for this project. So far, I’ve switched up the color scheme to a dark blueish-purple and comsic latte (The average color of the universe). I also added a procderual starfield with comets in the background. Also, check out the homepage, the page cards also float around like they’re in microgravity!

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1h 18m 41s logged

I did a lot of space saving (pun intended) to reduce the offline cache size by about 0.7 Mb to 3.8 Mb by better compressing images and minifying code and JSON. I also had to do an emergency fix for mobile, where it wasn’t working on certain phones.

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Ship

I added FOV preview and hyperfocal distance calculator tools to the site, as well as adding the Milky Way to the star chart. Lastly, I added a guide to help newer astrophotographers get comfortable with astrophotography. Here’s a photo I took of some star trails in the Dolomites.

  • 3 devlogs
  • 4h
  • 18.98x multiplier
  • 74 Stardust
Try project → See source code →
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1h 58m 9s logged

I added a FOV preview, which shows how the 110 messier objects appear in photos based on your camera sensor size and lens focal length. It’s very useful for deep space imaging.

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16h 16m 32s logged

I’m working on a reinforcement learning photo model that can determine what post-processing settings can be used to make an image look like certain filters (infrared filters, sunglasses, etc)

Right now my biggest bottleneck is waiting for training. This test on a simple setting took over 16 hours to train. I am also not very familiar with RL, so I’m learning as I go.

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Ship

I added a star chart tool and a stacking calculator, as well as a recomended settings for major camera brands to my astrophotography tools PWA. One of my biggest challenges was the star chart generator. I wanted it to mirror other star charts with major stars and constellations. I spent a lot of time entering constellations by hand before realizing there was a dataset that already detailed exactly that. The photo below was taken using the info from these tools.

  • 7 devlogs
  • 8h
  • 6.68x multiplier
  • 51 Stardust
Try project → See source code →
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