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  • 5 Devlogs
  • 14 Total hours

Compartmental Lightweight Agent-based Disease Epidemiology Simulator

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27m 49s logged

As advised by @Amu I made the README nicer, font bigger, and put compiled packages on github via actions.

As advised by @Amu I made the README nicer, font bigger, and put compiled packages on github via actions.

Replying to @onyxtheone

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Ship #1 Pending review

I made a disease epidemiology simulator, and then extended it with age stratification and multiple strain support. A major challenge was figuring out the math behind it and pulling it together at each new component. I am proud to say that, as far as I know, the data is actually worthwhile and should track with reality, but I am not an epidemiologist. I made a simple site for people to check it out, and if you want to try it properly you can build from source (P.S. Its just 2 commands:))) )

  • 5 devlogs
  • 14h
Try project → See source code →
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2h 6m 35s logged

Fixed some text alignment, and the multistrain component giving completely wrong results. Everything actually (seemingly) works pretty well.

Fixed some text alignment, and the multistrain component giving completely wrong results. Everything actually (seemingly) works pretty well.

Replying to @onyxtheone

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4h 19m 50s logged

Worked on support for multistrain, and while it is somewhat implemented it gonna stay off main branch, theres a lot left to do with it.

Worked on support for multistrain, and while it is somewhat implemented it gonna stay off main branch, theres a lot left to do with it.

Replying to @onyxtheone

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4h 24m 17s logged

I implemented age stratification as a separate mode, and will work on integrating them more closely. Very minor text alignment issues left but it is time to sleep.

I implemented age stratification as a separate mode, and will work on integrating them more closely. Very minor text alignment issues left but it is time to sleep.

Replying to @onyxtheone

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3h 10m 56s logged

I wrote the core architecture of the simulator, with almost no larger features yet but it should be functional. I have also ran into a build error and fixed it and now built successfully (with 1 error).

I wrote the core architecture of the simulator, with almost no larger features yet but it should be functional. I have also ran into a build error and fixed it and now built successfully (with 1 error).

Replying to @onyxtheone

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