Working healthcare!
The game now has a virus… and it spreads pretty quickly. Houses get infected, added to the random event chances on top of earthquakes and fires. I created hospitals that dispatch ambulances as required. Now all services cost money. Using the same A* algorithm from last time, but a little more complex due to the nature of the virus spreading to random buildings. This requires the game to check for any viruses.
I created an UI that displays the day progression, using actions & delegates again. The day length is now no longer fixed, but instead it becomes smaller the longer you stay on the map, to try and add difficulty ramping.
The game is currently very difficult at the start and incredibly easy at the end, so I’m trying to reverse this a bit and make it hard at the start but terrible towards the end.
Also just realised there’s no ending lol - you just become broke and softlock yourself. Never done it to myself which really speaks out about how UNBALANCED the game is.
I think it’s time to work on game balancing now before implementing new features, and over half way to shipping? maybe at 65-80 hours in at this rate?
Comments 1
looking goood
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