Devlog
I had a problem when I wanted to rewrite the scenario system. It only changed the local version of the Car (It means it really didn’t update anything).
I wanted to update a backup version first, and only if everything was correct, replace the original with the backup.
In the end, I used an already created function to first test and then apply to the car.
Main
- PKCE misspelling fixed.
- Added a landing page with an option to disable it and redirect directly to the login screen (like in the last devlog I have photos of making it).
- Worked on the lights section.
- Fixed the docs URLs.
- Dashboard and WebSocket toggles now work.
- Rewrote and enabled the updates endpoint.
- Validation now catches values that can’t be converted to
int. - Scenario loading into a car instance should now be more consistent with the other functions.
- Improved mobile responsiveness (and then fixed the desktop one). Some elements were outside the screen on mobile (nothing important, but it didn’t look good).
NOTE: the dashboard with car attributes still needs to be adapted. - Added windows (because I forgot to 😅) to the dashboard and organised the lighting section.
- OAuth2 and Snapshots buttons should now always be centred.
TODO
- Debug and tracing headers (from the real API).
- Additional instructions.
Then I think it’s finally ready for the first ship.
There are still a lot of things I want to add, but I can’t work indefinitely.
Compare
- The compare app now has the
Content-Typefix enabled (like the official API). - Compiled the Tailwind CSS for the compare app.
NOTE: I will add here more screenshots as link later
Also thinking about adding it frictionless mission but I’m not sure.
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