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4h 25m 1s logged

Devlog

I had a problem when I wanted to rewrite the scenario system. It only changed the local version of the Car (It means it really didn’t update anything).
I wanted to update a backup version first, and only if everything was correct, replace the original with the backup.
In the end, I used an already created function to first test and then apply to the car.

Main

  • PKCE misspelling fixed.
  • Added a landing page with an option to disable it and redirect directly to the login screen (like in the last devlog I have photos of making it).
  • Worked on the lights section.
  • Fixed the docs URLs.
  • Dashboard and WebSocket toggles now work.
  • Rewrote and enabled the updates endpoint.
  • Validation now catches values that can’t be converted to int.
  • Scenario loading into a car instance should now be more consistent with the other functions.
  • Improved mobile responsiveness (and then fixed the desktop one). Some elements were outside the screen on mobile (nothing important, but it didn’t look good).
    NOTE: the dashboard with car attributes still needs to be adapted.
  • Added windows (because I forgot to 😅) to the dashboard and organised the lighting section.
  • OAuth2 and Snapshots buttons should now always be centred.

TODO

  • Debug and tracing headers (from the real API).
  • Additional instructions.

Then I think it’s finally ready for the first ship.

There are still a lot of things I want to add, but I can’t work indefinitely.

Compare

  • The compare app now has the Content-Type fix enabled (like the official API).
  • Compiled the Tailwind CSS for the compare app.

NOTE: I will add here more screenshots as link later

Also thinking about adding it frictionless mission but I’m not sure.

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