Poorup — Production Ready
Over the past few days I’ve been doing a full production-readiness pass on Poorup.
Here’s what I worked on:
- Bug fixes — Fixed auction edge cases where a disconnecting player would leave a ghost bid, locking the game
- Memory leak prevention — Added a garbage collector on the server to clean up empty rooms after 10 minutes
- UI polish — Fixed text cut-off in buttons and settings toggles, improved layout consistency across screen sizes
- Layout centering — The game board is now properly centered vertically and horizontally in the viewport
- Accessibility — Added focus-visible styles for keyboard navigation
- New setting — Exposed the “Double rent” toggle in the UI (the rule already existed in the engine)
- Code quality — Added JSDoc comments to core server classes, removed dead code
The game is now polished and stable. Im shipping it
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.