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2h 34m 37s logged

Poorup — Production Ready

Over the past few days I’ve been doing a full production-readiness pass on Poorup.

Here’s what I worked on:

  • Bug fixes — Fixed auction edge cases where a disconnecting player would leave a ghost bid, locking the game
  • Memory leak prevention — Added a garbage collector on the server to clean up empty rooms after 10 minutes
  • UI polish — Fixed text cut-off in buttons and settings toggles, improved layout consistency across screen sizes
  • Layout centering — The game board is now properly centered vertically and horizontally in the viewport
  • Accessibility — Added focus-visible styles for keyboard navigation
  • New setting — Exposed the “Double rent” toggle in the UI (the rule already existed in the engine)
  • Code quality — Added JSDoc comments to core server classes, removed dead code

The game is now polished and stable. Im shipping it

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