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10h 30m 27s logged

DEVLOG 22 - ECS Bugs Fixed, Graphics Files Reorganized

Hi Stardance!
 
What I Did
In this dev log, I fixed some of the last bugs the ECS code, so it now works and is very efficient. I ran several tests destroying, creating, and moving entities from one archtype to another, and everything works. I then worked on the project structure of the graphics part by fixing the graphics include files.
 
What Went Wrong
These updates mentioned so far have been successful. Two hours ago, I added a method in the graphics pass responsible for instanced drawing, so I took advantage of the opportunity to create a buffer to read the instance positions to see if it worked. I still don’t know why, but it doesn’t work. The application freezes, and sometimes the driver crashes (it scared me a little… :/ ). The Validation Layers don’t report anything wrong… So I need to figure out what’s wrong and fix it.
 
The image shows some of the methods available after fixing the folders. The methods are in the Graphics class in the include folder.

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