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Garlic Panic

  • 1 Devlogs
  • 32 Total hours

WarioWare-style microgame collection built in Godot 4 with a playable HTML5 Canvas web build. Four microgames (DODGE! - dodge falling spikes, MASH! - mash the garlic before the timer, CATCH! - catch the falling star, TIMING! - lock in when the marker hits the target zone), five garlic lives, and a speed multiplier that pushes every round from 1.0x to 2.5x. All art is procedural SVG written as code.

Ship #1 Pending review

Shipping Garlic Panic v1.0 for the Make a WarioWare Game mission! Playable in the browser via HTML5 Canvas and built in Godot 4 with 4 rapid-fire microgames (DODGE!, MASH!, CATCH!, TIMING!), 5 garlic lives, procedural SVG vector sprites, and a 1.0x to 2.5x speed ramp.

Try project → See source code →
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31h 45m 53s logged

Built and shipped Garlic Panic for the Make a WarioWare Game mission! Across 31h 55m of logged game-loop and microgame work, I built a fast-paced WarioWare-style microgame arcade in Godot 4 alongside a zero-install HTML5 Canvas web build with four rapid-fire microgames (DODGE! falling spikes, MASH! the garlic press, CATCH! the falling star, and TIMING! lock-in bar), five garlic lives, procedural SVG vector sprites, and a speed multiplier that scales from 1.0x up to 2.5x.

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