stardance has been extended another month! the new deadline is october 31 :)

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Ship #1 Pending review

Everything in this ship works as intended. There are no built in levels and it runs purely on custom levels. The file structure is relatively simple. You have to create your own levels with files “settings.json”, “lanes.lrc”, “song.mp3” (must be in mp3) and optional “cover.png”.

  • 15 devlogs
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16m 36s logged

Devlog #15
The first stable pre-release is out. Everything works as intended unless you try to break it. Winning or losing isn’t implemented so it’s kinda like a tech demo or a concept.

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2h 56m 6s logged

Devlog #14
Added a nice looking button for the song selection. Doesn’t look bad actually. The cover still needs to get pulled from cover.png in the songs directory but at least the cover PNG file is always the same size, even at different resolutions.

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2h 13m 43s logged

Devlog #13
Finishing fixing the Import button. Still has time to go. After that will definitely be graphics. As main gameplay is actually done with the Import button. And I guess my 1st mobile-only game will be done.

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1h 23m 11s logged

Devlog #12
Finally added a working pause menu but still needs work on the Quit button. This game gameplay-wise is almost done and only needs some better graphics so tomorrow will probably only be graphics and some minor gameplay changes maybe.

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19m 4s logged

Devlog #10
Finally started adding textures. Still bare bones but at least better than a flat ColorRect
I feel like the main gameplay is done so adding textures now. It feels like the next best step.

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31m 11s logged

Devlog #9
Actually found out the Remote Deploy thing in Godot today
Other than that, worked on some simple QoL and I think it’s time to work on the graphics more.
Used queue_free() instead of hide()
Added hit detection so score only updates when the tile is on the hit line.
Buttons get disabled when past the hit detection line.

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51m 14s logged

Devlog #7.
I added crash detection and added custom Android maps/levels/charts folder at

storage/emulated/0/Android/data/com.sadplayer652523.onset/files/songs

So far, it just uses settings.json, lanes.lrc, and song.mp3

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52m 18s logged

Devlog #4. I added tile spawning from files, and added BPM-dependent speed. Graphics are still just ColorRect nodes. Up next will be making the main menu actually function as a main menu, as well as the buttons in the main menu.

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