stardance has been extended another month! the new deadline is october 31 :)

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3h 6m 52s logged

playtested omega-7 and realized you could beat it in like a minute, so i doubled the puzzles from 3 to 5. added a captain’s log cipher that spells out a reactor code in nato phonetic (bravo, alpha, charlie) that you have to decode, and a reactor switch panel where you flip three switches in that exact order, and one wrong flip resets the whole thing. figma has no variables or logic so the switch puzzle is really just 5 separate frames wired together, one per state, same hacky trick i used for the keypad. also squashed a bug in the three.js web version where the crate and fuse box puzzles were wired into the game logic but the 3d scenes never actually had the objects, so clicking them did nothing. added the missing meshes and checked every interactive object is clickable now. full flow is live now: quarters, cipher, airlock pin, reactor, pod wiring, launch. shipping it.

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