Randrogue
- 3 Devlogs
- 5 Total hours
Rogue-like game with as much procedural-ness as possible.
Rogue-like game with as much procedural-ness as possible.
Made procedural tile terrain, and a player controller with a nifty jet particle effect :]
Procedural behaviour for enemies in my roguelike!
Basic procedural texture generator (mirrored on the X axis) similar to something I’ve seen online before. Gonna use a more advanced version of it to generate enemies/tiles in a roguelike game.