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Randrogue

  • 3 Devlogs
  • 5 Total hours

Rogue-like game with as much procedural-ness as possible.

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3h 32m logged

Made procedural tile terrain, and a player controller with a nifty jet particle effect :]

Made procedural tile terrain, and a player controller with a nifty jet particle effect :]

Replying to @LukeyDev

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50m logged

Procedural behaviour for enemies in my roguelike!

Procedural behaviour for enemies in my roguelike!

Replying to @LukeyDev

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44m logged

Basic procedural texture generator (mirrored on the X axis) similar to something I’ve seen online before. Gonna use a more advanced version of it to generate enemies/tiles in a roguelike game.

Basic procedural texture generator (mirrored on the X axis) similar to something I’ve seen online before. Gonna use a more advanced version of it to generate enemies/tiles in a roguelike game.

Replying to @LukeyDev

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